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mfps/App/Inc/flash.h

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#ifndef __STMFLASH_H__
#define __STMFLASH_H__
#include "main.h"
//=========================数据类型宏定义
#define u8 uint8_t
#define u16 uint16_t
#define u32 uint32_t
#define __IO volatile
typedef __IO uint16_t vu16;
//=========================用户根据自己的需要设置
#define STM32_FLASH_SIZE 256 //所选STM32的FLASH容量大小(单位为K),STM32F103RCT6-256k
#if STM32_FLASH_SIZE < 256 //设置扇区大小
#define STM_SECTOR_SIZE 1024 //1K字节
#else
#define STM_SECTOR_SIZE 2048 //2K字节
#endif
#define STM32_FLASH_BASE 0x08000000 //STM32 FLASH的起始地址
#define FLASH_SAVE_ADDR STM32_FLASH_BASE+STM_SECTOR_SIZE*62 //写Flash的地址这里从倒数第二页开始
#define STM32_FLASH_WREN 1 //使能FLASH写入(0不是能;1使能)
#define FLASH_WAITETIME 50000 //FLASH等待超时时间
u8 STMFLASH_GetStatus(void); //获得状态
u8 STMFLASH_WaitDone(u16 time); //等待操作结束
u8 STMFLASH_ErasePage(u32 paddr); //擦除页
u8 STMFLASH_WriteHalfWord(u32 faddr, u16 dat);//写入半字
u16 STMFLASH_ReadHalfWord(u32 faddr); //读出半字
void STMFLASH_WriteLenByte(u32 WriteAddr,u32 DataToWrite,u16 Len); //指定地址开始写入指定长度的数据
u32 STMFLASH_ReadLenByte(u32 ReadAddr,u16 Len); //指定地址开始读取指定长度数据
void STMFLASH_Write(u32 WriteAddr,u16 *pBuffer,u16 NumToWrite); //从指定地址开始写入指定长度的数据
void STMFLASH_Read(u32 ReadAddr,u16 *pBuffer,u16 NumToRead); //从指定地址开始读出指定长度的数据
void Flash_PageErase(uint32_t PageAddress); //扇区擦除
#endif