switch(num) { case:1 array[0] = 1; array[1] = 10; array[2] = 9; array[3] = 8; array[4] = 7; array[5] = 6; array[6] = 5; array[7] = 4; array[8] = 3; array[9] = 2; break; case:2 array[0] = 2; array[1] = 1; array[2] = 10; array[3] = 9; array[4] = 8; array[5] = 7; array[6] = 6; array[7] = 5; array[8] = 4; array[9] = 3; break; if(num-i > 0) array[i] = i; else array[i] = 10 + num - i; int point_v_min; int point_v_max; int point_cnt; float linearity; float bias_local; case:3 array[0] = 3; array[1] = 2; array[2] = 1; array[3] = 10; array[4] = 9; array[5] = 8; array[6] = 7; array[7] = 6; array[8] = 5; array[9] = 4; break; case:4 array[0] = 4; array[1] = 3; array[2] = 2; array[3] = 1; array[4] = 10; array[5] = 9; array[6] = 8; array[7] = 7; array[8] = 6; array[9] = 5; break; case:5 array[0] = 2; array[1] = 1; array[2] = 10; array[3] = 9; array[4] = 8; array[5] = 7; array[6] = 6; array[7] = 5; array[8] = 4; array[9] = 3; break; case:6 array[0] = 3; array[1] = 2; array[2] = 1; array[3] = 10; array[4] = 7; array[5] = 6; array[6] = 5; array[7] = 4; array[8] = 3; array[9] = 2; break; case:7 array[0] = 1; array[1] = 10; array[2] = 9; array[3] = 8; array[4] = 7; array[5] = 6; array[6] = 5; array[7] = 4; array[8] = 3; array[9] = 2; break; case:8 array[0] = 1; array[1] = 10; array[2] = 9; array[3] = 8; array[4] = 7; array[5] = 6; array[6] = 5; array[7] = 4; array[8] = 3; array[9] = 2; break; case:9 array[0] = 1; array[1] = 10; array[2] = 9; array[3] = 8; array[4] = 7; array[5] = 6; array[6] = 5; array[7] = 4; array[8] = 3; array[9] = 2; break; case:10 array[0] = 1; array[1] = 10; array[2] = 9; array[3] = 8; array[4] = 7; array[5] = 6; array[6] = 5; array[7] = 4; array[8] = 3; array[9] = 2; break; }