/* * Copyright 2024 NXP * NXP Proprietary. This software is owned or controlled by NXP and may only be used strictly in * accordance with the applicable license terms. By expressly accepting such terms or by downloading, installing, * activating and/or otherwise using the software, you are agreeing that you have read, and that you agree to * comply with and are bound by, such license terms. If you do not agree to be bound by the applicable license * terms, then you may not retain, install, activate or otherwise use the software. */ #include "lvgl.h" #include #include "gui_guider.h" #include "events_init.h" #include "widgets_init.h" #include "custom.h" void setup_scr_screen(lv_ui *ui) { //Write codes screen ui->screen = lv_obj_create(NULL); lv_obj_set_size(ui->screen, 320, 240); lv_obj_set_scrollbar_mode(ui->screen, LV_SCROLLBAR_MODE_OFF); //Write style for screen, Part: LV_PART_MAIN, State: LV_STATE_DEFAULT. lv_obj_set_style_bg_opa(ui->screen, 0, LV_PART_MAIN|LV_STATE_DEFAULT); //Write codes screen_spangroup_1 ui->screen_spangroup_1 = lv_spangroup_create(ui->screen); lv_spangroup_set_align(ui->screen_spangroup_1, LV_TEXT_ALIGN_LEFT); lv_spangroup_set_overflow(ui->screen_spangroup_1, LV_SPAN_OVERFLOW_CLIP); lv_spangroup_set_mode(ui->screen_spangroup_1, LV_SPAN_MODE_BREAK); //create span ui->screen_spangroup_1_span = lv_spangroup_new_span(ui->screen_spangroup_1); lv_span_set_text(ui->screen_spangroup_1_span, "hello"); lv_style_set_text_color(&ui->screen_spangroup_1_span->style, lv_color_hex(0x000000)); lv_style_set_text_decor(&ui->screen_spangroup_1_span->style, LV_TEXT_DECOR_NONE); lv_style_set_text_font(&ui->screen_spangroup_1_span->style, &lv_font_montserratMedium_12); lv_obj_set_pos(ui->screen_spangroup_1, 35, 60); lv_obj_set_size(ui->screen_spangroup_1, 175, 143); //Write style state: LV_STATE_DEFAULT for &style_screen_spangroup_1_main_main_default static lv_style_t style_screen_spangroup_1_main_main_default; ui_init_style(&style_screen_spangroup_1_main_main_default); lv_style_set_border_width(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_radius(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_bg_opa(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_pad_top(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_pad_right(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_pad_bottom(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_pad_left(&style_screen_spangroup_1_main_main_default, 0); lv_style_set_shadow_width(&style_screen_spangroup_1_main_main_default, 0); lv_obj_add_style(ui->screen_spangroup_1, &style_screen_spangroup_1_main_main_default, LV_PART_MAIN|LV_STATE_DEFAULT); lv_spangroup_refr_mode(ui->screen_spangroup_1); //Write codes screen_led_1 ui->screen_led_1 = lv_led_create(ui->screen); lv_led_set_brightness(ui->screen_led_1, 255); lv_led_set_color(ui->screen_led_1, lv_color_hex(0x00ff01)); lv_obj_set_pos(ui->screen_led_1, 256, 20); lv_obj_set_size(ui->screen_led_1, 40, 40); //The custom code of screen. //Update current screen layout. lv_obj_update_layout(ui->screen); }