sggt/LVGL/examples/porting/lv_port_indev.c

416 lines
11 KiB
C

/**
* @file lv_port_indev_templ.c
*
*/
/*Copy this file as "lv_port_indev.c" and set this value to "1" to enable content*/
#if 1
/*********************
* INCLUDES
*********************/
#include "lv_port_indev.h"
#include "lvgl.h"
// 添加触摸屏的头文件,暂无
/*********************
* DEFINES
*********************/
/**********************
* TYPEDEFS
**********************/
/**********************
* STATIC PROTOTYPES
**********************/
// static void touchpad_init(void);
// static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
// static bool touchpad_is_pressed(void);
// static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y);
//static void mouse_init(void);
//static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
//static bool mouse_is_pressed(void);
//static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y);
//static void keypad_init(void);
//static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
//static uint32_t keypad_get_key(void);
//static void encoder_init(void);
//static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
//static void encoder_handler(void);
//static void button_init(void);
//static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data);
//static int8_t button_get_pressed_id(void);
//static bool button_is_pressed(uint8_t id);
/**********************
* STATIC VARIABLES
**********************/
//lv_indev_t * indev_touchpad;
//lv_indev_t * indev_mouse;
//lv_indev_t * indev_keypad;
//lv_indev_t * indev_encoder;
//lv_indev_t * indev_button;
//static int32_t encoder_diff;
//static lv_indev_state_t encoder_state;
/**********************
* MACROS
**********************/
/**********************
* GLOBAL FUNCTIONS
**********************/
void lv_port_indev_init(void)
{
/**
* Here you will find example implementation of input devices supported by LittelvGL:
* - Touchpad
* - Mouse (with cursor support)
* - Keypad (supports GUI usage only with key)
* - Encoder (supports GUI usage only with: left, right, push)
* - Button (external buttons to press points on the screen)
*
* The `..._read()` function are only examples.
* You should shape them according to your hardware
*/
//static lv_indev_drv_t indev_drv;
/*------------------
* Touchpad
* -----------------*/
/*Initialize your touchpad if you have*/
//touchpad_init();
/*Register a touchpad input device*/
// lv_indev_drv_init(&indev_drv);
// indev_drv.type = LV_INDEV_TYPE_POINTER;
// indev_drv.read_cb = touchpad_read;
// indev_touchpad = lv_indev_drv_register(&indev_drv);
/*------------------
* Mouse
* -----------------*/
/*Initialize your mouse if you have*/
// mouse_init();
// /*Register a mouse input device*/
// lv_indev_drv_init(&indev_drv);
// indev_drv.type = LV_INDEV_TYPE_POINTER;
// indev_drv.read_cb = mouse_read;
// indev_mouse = lv_indev_drv_register(&indev_drv);
// /*Set cursor. For simplicity set a HOME symbol now.*/
// lv_obj_t * mouse_cursor = lv_img_create(lv_scr_act());
// lv_img_set_src(mouse_cursor, LV_SYMBOL_HOME);
// lv_indev_set_cursor(indev_mouse, mouse_cursor);
/*------------------
* Keypad
* -----------------*/
/*Initialize your keypad or keyboard if you have*/
// keypad_init();
// /*Register a keypad input device*/
// lv_indev_drv_init(&indev_drv);
// indev_drv.type = LV_INDEV_TYPE_KEYPAD;
// indev_drv.read_cb = keypad_read;
// indev_keypad = lv_indev_drv_register(&indev_drv);
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
*add objects to the group with `lv_group_add_obj(group, obj)`
*and assign this input device to group to navigate in it:
*`lv_indev_set_group(indev_keypad, group);`*/
/*------------------
* Encoder
* -----------------*/
/*Initialize your encoder if you have*/
// encoder_init();
// /*Register a encoder input device*/
// lv_indev_drv_init(&indev_drv);
// indev_drv.type = LV_INDEV_TYPE_ENCODER;
// indev_drv.read_cb = encoder_read;
// indev_encoder = lv_indev_drv_register(&indev_drv);
/*Later you should create group(s) with `lv_group_t * group = lv_group_create()`,
*add objects to the group with `lv_group_add_obj(group, obj)`
*and assign this input device to group to navigate in it:
*`lv_indev_set_group(indev_encoder, group);`*/
/*------------------
* Button
* -----------------*/
/*Initialize your button if you have*/
// button_init();
// /*Register a button input device*/
// lv_indev_drv_init(&indev_drv);
// indev_drv.type = LV_INDEV_TYPE_BUTTON;
// indev_drv.read_cb = button_read;
// indev_button = lv_indev_drv_register(&indev_drv);
// /*Assign buttons to points on the screen*/
// static const lv_point_t btn_points[2] = {
// {10, 10}, /*Button 0 -> x:10; y:10*/
// {40, 100}, /*Button 1 -> x:40; y:100*/
// };
// lv_indev_set_button_points(indev_button, btn_points);
}
/**********************
* STATIC FUNCTIONS
**********************/
/*------------------
* Touchpad
* -----------------*/
/*Initialize your touchpad*/
// static void touchpad_init(void)
// {
// /*Your code comes here*/
// }
/*Will be called by the library to read the touchpad*/
// static void touchpad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
// {
// static lv_coord_t last_x = 0;
// static lv_coord_t last_y = 0;
// /*Save the pressed coordinates and the state*/
// if(touchpad_is_pressed()) {
// touchpad_get_xy(&last_x, &last_y);
// data->state = LV_INDEV_STATE_PR;
// }
// else {
// data->state = LV_INDEV_STATE_REL;
// }
// /*Set the last pressed coordinates*/
// data->point.x = last_x;
// data->point.y = last_y;
// }
/*Return true is the touchpad is pressed*/
// static bool touchpad_is_pressed(void)
// {
// /*Your code comes here*/
// //添加触摸检测函数,暂无
// return false; //有触摸检测函数的情况下,注释掉此行
// }
/*Get the x and y coordinates if the touchpad is pressed*/
// static void touchpad_get_xy(lv_coord_t * x, lv_coord_t * y)
// {
// /*Your code comes here*/
// //添加坐标获取函数,暂无
// (*x) = 0;
// (*y) = 0;
// //触摸时,可以添加一个画点,用于测试识别到的触摸点位是否正确
// }
/*------------------
* Mouse
* -----------------*/
/*Initialize your mouse*/
//static void mouse_init(void)
//{
// /*Your code comes here*/
//}
/*Will be called by the library to read the mouse*/
//static void mouse_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
//{
// /*Get the current x and y coordinates*/
// mouse_get_xy(&data->point.x, &data->point.y);
// /*Get whether the mouse button is pressed or released*/
// if(mouse_is_pressed()) {
// data->state = LV_INDEV_STATE_PR;
// }
// else {
// data->state = LV_INDEV_STATE_REL;
// }
//}
/*Return true is the mouse button is pressed*/
//static bool mouse_is_pressed(void)
//{
// /*Your code comes here*/
// return false;
//}
/*Get the x and y coordinates if the mouse is pressed*/
//static void mouse_get_xy(lv_coord_t * x, lv_coord_t * y)
//{
// /*Your code comes here*/
// (*x) = 0;
// (*y) = 0;
//}
/*------------------
* Keypad
* -----------------*/
/*Initialize your keypad*/
//static void keypad_init(void)
//{
// /*Your code comes here*/
//}
/*Will be called by the library to read the mouse*/
//static void keypad_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
//{
// static uint32_t last_key = 0;
// /*Get the current x and y coordinates*/
// mouse_get_xy(&data->point.x, &data->point.y);
// /*Get whether the a key is pressed and save the pressed key*/
// uint32_t act_key = keypad_get_key();
// if(act_key != 0) {
// data->state = LV_INDEV_STATE_PR;
// /*Translate the keys to LVGL control characters according to your key definitions*/
// switch(act_key) {
// case 1:
// act_key = LV_KEY_NEXT;
// break;
// case 2:
// act_key = LV_KEY_PREV;
// break;
// case 3:
// act_key = LV_KEY_LEFT;
// break;
// case 4:
// act_key = LV_KEY_RIGHT;
// break;
// case 5:
// act_key = LV_KEY_ENTER;
// break;
// }
// last_key = act_key;
// }
// else {
// data->state = LV_INDEV_STATE_REL;
// }
// data->key = last_key;
//}
/*Get the currently being pressed key. 0 if no key is pressed*/
//static uint32_t keypad_get_key(void)
//{
// /*Your code comes here*/
// return 0;
//}
/*------------------
* Encoder
* -----------------*/
/*Initialize your keypad*/
//static void encoder_init(void)
//{
// /*Your code comes here*/
//}
/*Will be called by the library to read the encoder*/
//static void encoder_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
//{
// data->enc_diff = encoder_diff;
// data->state = encoder_state;
//}
/*Call this function in an interrupt to process encoder events (turn, press)*/
//static void encoder_handler(void)
//{
// /*Your code comes here*/
// encoder_diff += 0;
// encoder_state = LV_INDEV_STATE_REL;
//}
/*------------------
* Button
* -----------------*/
/*Initialize your buttons*/
//static void button_init(void)
//{
// /*Your code comes here*/
//}
/*Will be called by the library to read the button*/
//static void button_read(lv_indev_drv_t * indev_drv, lv_indev_data_t * data)
//{
// static uint8_t last_btn = 0;
// /*Get the pressed button's ID*/
// int8_t btn_act = button_get_pressed_id();
// if(btn_act >= 0) {
// data->state = LV_INDEV_STATE_PR;
// last_btn = btn_act;
// }
// else {
// data->state = LV_INDEV_STATE_REL;
// }
// /*Save the last pressed button's ID*/
// data->btn_id = last_btn;
//}
/*Get ID (0, 1, 2 ..) of the pressed button*/
//static int8_t button_get_pressed_id(void)
//{
// uint8_t i;
// /*Check to buttons see which is being pressed (assume there are 2 buttons)*/
// for(i = 0; i < 2; i++) {
// /*Return the pressed button's ID*/
// if(button_is_pressed(i)) {
// return i;
// }
// }
// /*No button pressed*/
// return -1;
//}
/*Test if `id` button is pressed or not*/
//static bool button_is_pressed(uint8_t id)
//{
// /*Your code comes here*/
// return false;
//}
#else /*Enable this file at the top*/
/*This dummy typedef exists purely to silence -Wpedantic.*/
typedef int keep_pedantic_happy;
#endif