/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : GUIPolyAA.C Purpose : Draw Polygon routines with Antialiasing ---------------------------END-OF-HEADER------------------------------ */ #include "GUI_Private.h" #include #include #include #if GUI_SUPPORT_AA /********************************************************************* * * Static code * ********************************************************************** */ /********************************************************************* * * _FillPolygonAA */ static void _FillPolygonAA(GUI_POINT* paPoint, int NumPoints, int x, int y) { int i; int Stat; int x0,x1; int PosFactor = GUI_Context.AA_HiResEnable ? 1 : GUI_Context.AA_Factor; /* Calc horizontal limits and init GUI_AA */ x0 = x1 = paPoint[0].x; for (i=1; i< NumPoints; i++) { int x = paPoint[i].x; if (xx1) x1 = x; } if (!GUI_Context.AA_HiResEnable) { Stat = GUI_AA_Init(x0+x,x1+x); } else { Stat = GUI_AA_Init((x0+x)/GUI_Context.AA_Factor,(x1+x)/GUI_Context.AA_Factor); } if (Stat ==0) { /* Modify pointlist */ if (!GUI_Context.AA_HiResEnable) { for (i=0; i< NumPoints; i++) { paPoint[i].x *= GUI_Context.AA_Factor; paPoint[i].y *= GUI_Context.AA_Factor; } } GL_FillPolygon(paPoint, NumPoints, x * PosFactor, y * PosFactor); /* Restore pointlist */ if (!GUI_Context.AA_HiResEnable) { for (i=0; i< NumPoints; i++) { paPoint[i].x /= GUI_Context.AA_Factor; paPoint[i].y /= GUI_Context.AA_Factor; } } /* Cleanup */ } GUI_AA_Exit(); } /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * GUI_AA_FillPolygon */ void GUI_AA_FillPolygon(/*const*/ GUI_POINT* pPoints, int NumPoints, int x0, int y0) { GUI_LOCK(); #if (GUI_WINSUPPORT) WM_ADDORG_AA(x0,y0); WM_ITERATE_START(NULL); { #endif /* Variables in MEMDEV module (with memory devices only) */ #if GUI_SUPPORT_MEMDEV if (GUI_Context.pDeviceAPI->pfFillPolygonAA) GUI_Context.pDeviceAPI->pfFillPolygonAA(pPoints, NumPoints, x0, y0); else #endif _FillPolygonAA (pPoints, NumPoints, x0, y0); #if (GUI_WINSUPPORT) } WM_ITERATE_END(); #endif GUI_UNLOCK(); } #else /* Avoid problems with empty object modules */ void GUIAAPoly_C(void); void GUIAAPoly_C(void) {} #endif /* GUI_SUPPORT_AA */ /*************************** End of file ****************************/