/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : LCDAA.c Purpose : Low level antialiasing routines. ---------------------------END-OF-HEADER------------------------------ */ #define LCD_C #include /* needed for definition of NULL */ #include "LCD.h" #include "GUI_Private.h" #include "LCD_Private.h" /********************************************************************* * * Defines * ********************************************************************** */ #define RETURN_IF_Y_OUT() \ if (y < GUI_Context.ClipRect.y0) \ return; \ if (y > GUI_Context.ClipRect.y1) \ return; #define RETURN_IF_X_OUT() \ if (x < GUI_Context.ClipRect.x0) return; \ if (x > GUI_Context.ClipRect.x1) return; #define CLIP_X() \ if (x0 < GUI_Context.ClipRect.x0) { x0 = GUI_Context.ClipRect.x0; } \ if (x1 > GUI_Context.ClipRect.x1) { x1 = GUI_Context.ClipRect.x1; } #define CLIP_Y() \ if (y0 < GUI_Context.ClipRect.y0) { y0 = GUI_Context.ClipRect.y0; } \ if (y1 > GUI_Context.ClipRect.y1) { y1 = GUI_Context.ClipRect.y1; } /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * LCD_AA_MixColors */ LCD_COLOR LCD_AA_MixColors(LCD_COLOR Color, LCD_COLOR BkColor, U8 Intens) { /* Calc Color seperations for FgColor first */ I32 R = (Color&0xff)*Intens; I32 G = (Color&0xff00)*Intens; I32 B = (Color&0xff0000)*Intens; /* Add Color seperations for BkColor */ Intens = 15-Intens; R += (BkColor&0xff)*Intens; G += (BkColor&0xff00)*Intens; B += (BkColor&0xff0000)*Intens; R = (R/15)&0xff; G = (G/15)&0xff00; B = (B/15)&0xff0000; Color = R+G+B; return Color; } /********************************************************************* * * LCD_SetPixelAA */ void LCD_SetPixelAA(int x, int y, U8 Intens) { if (Intens == 0) return; RETURN_IF_Y_OUT(); RETURN_IF_X_OUT(); if (Intens >= 15) { LCDDEV_L0_SetPixelIndex(x,y, LCD_COLORINDEX); } else { LCD_COLOR Color = LCD_Index2Color(LCD_COLORINDEX); LCD_COLOR BkColor = LCD_GetPixelColor(x,y); Color = LCD_AA_MixColors(Color, BkColor, Intens); LCDDEV_L0_SetPixelIndex(x,y, LCD_Color2Index(Color)); } } /********************************************************************* * * LCD_SetPixelAA_NoTrans */ void LCD_SetPixelAA_NoTrans(int x, int y, U8 Intens) { RETURN_IF_Y_OUT(); RETURN_IF_X_OUT(); if (Intens == 0) { LCDDEV_L0_SetPixelIndex(x,y, LCD_BKCOLORINDEX); } else if (Intens == 15) { LCDDEV_L0_SetPixelIndex(x,y, LCD_COLORINDEX); } else { LCD_COLOR Color = LCD_AA_MixColors(LCD_Index2Color(LCD_COLORINDEX), LCD_Index2Color(LCD_BKCOLORINDEX), Intens); LCDDEV_L0_SetPixelIndex(x,y,LCD_Color2Index(Color)); } } /*************************** End of file ****************************/