/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : WM_GetInsideRect.c Purpose : Windows manager, submodule ---------------------------------------------------------------------- */ #include "WM_Intern.h" #if GUI_WINSUPPORT /* If 0, WM will not generate any code */ /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * WM_GetInsideRectEx * Purpose: Return the inside rectangle in client coordinates. The inside rectangle is the client rectangle minus the effect, which typically reduces the rectangle by 0 - 3 pixels on either side (2 for the standard 3D effect). */ void WM_GetInsideRectEx(WM_HWIN hWin, GUI_RECT* pRect) { WM_MESSAGE Msg; Msg.Data.p = pRect; Msg.MsgId = WM_GET_INSIDE_RECT; WM_SendMessage(hWin, &Msg); } /********************************************************************* * * WM_GetInsideRect */ void WM_GetInsideRect(GUI_RECT* pRect) { WM_GetInsideRectEx(GUI_Context.hAWin, pRect); } #else void WM_GetInsideRect_C(void) {} /* avoid empty object files */ #endif /* GUI_WINSUPPORT */ /*************************** End of file ****************************/