/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : WIDGET_Effect_3D.c Purpose : Effect routines ---------------------------END-OF-HEADER------------------------------ */ #include #include #include "WIDGET.h" #include "GUIDebug.h" #include "GUI.h" #include "GUI_Protected.h" #include "WM_Intern.h" #if GUI_WINSUPPORT /********************************************************************* * * Macros for internal use * ********************************************************************** */ #define WIDGET_H2P(hWin) ((WIDGET*)GUI_ALLOC_h2p(hWin)) /********************************************************************* * * Static routines * ********************************************************************** */ /********************************************************************* * * _WIDGET_EFFECT_3D_DrawUpRect * * Add. info: * This routine does not preserve the drawing colors for speed * reasons. If this is required, it should be done in the calling * routine. */ static void _WIDGET_EFFECT_3D_DrawUpRect(const GUI_RECT* pRect) { GUI_RECT r; /* Saving of context no longer required ... Speeds up the system GUI_CONTEXT Context; GUI_SaveContext(&Context); */ r = *pRect; LCD_SetColor(0x000000); GUI_DrawRect(r.x0, r.y0, r.x1, r.y1); /* Draw rectangle around it */ /* Draw the bright sides */ LCD_SetColor(0xffffff); GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 2); /* Draw top line */ GUI_DrawVLine(r.x0 + 1, r.y0 + 1, r.y1 - 2); /* Draw the dark sides */ LCD_SetColor(0x555555); GUI_DrawHLine(r.y1-1, r.x0 + 1, r.x1 - 1); GUI_DrawVLine(r.x1-1, r.y0 + 1, r.y1 - 2); /* GUI_RestoreContext(&Context); */ } /********************************************************************* * * _WIDGET_EFFECT_3D_DrawDownRect */ static void _WIDGET_EFFECT_3D_DrawDownRect(const GUI_RECT* pRect) { GUI_RECT r; r = *pRect; LCD_SetColor(0x000000); /* TBD: Use halftone */ /* GUI_DrawRect(0, 0, r.x1, r.y1);*/ /* Draw the upper left sides */ LCD_SetColor(0x808080); GUI_DrawHLine(r.y0, r.x0, r.x1); GUI_DrawVLine(r.x0, r.y0 + 1, r.y1); LCD_SetColor(0x0); GUI_DrawHLine(r.y0 + 1, r.x0 + 1, r.x1 - 1); GUI_DrawVLine(r.x0 + 1, r.y0 + 2, r.y1 - 1); /* Draw the lower right sides */ LCD_SetColor(0xffffff); GUI_DrawHLine(r.y1, r.x0 + 1, r.x1); GUI_DrawVLine(r.x1, r.y0 + 1, r.y1); LCD_SetColor(0xc0c0c0); GUI_DrawHLine(r.y1 - 1, r. x0 + 2, r.x1-1); GUI_DrawVLine(r.x1 - 1, r. y0 + 2, r.y1-1); } /********************************************************************* * * _WIDGET_EFFECT_3D_DrawDown */ static void _WIDGET_EFFECT_3D_DrawDown(void) { GUI_RECT r; WM_GetClientRect(&r); _WIDGET_EFFECT_3D_DrawDownRect(&r); } /********************************************************************* * * _WIDGET_EFFECT_3D_GetRect */ static void _WIDGET_EFFECT_3D_GetRect(GUI_RECT* pRect) { WM_GetClientRect(pRect); GUI__ReduceRect(pRect, pRect, 2); } /********************************************************************* * * Public routines * ********************************************************************** */ /********************************************************************* * * WIDGET_EFFECT_3D_DrawUp */ void WIDGET_EFFECT_3D_DrawUp(void) { GUI_RECT r; WM_GetClientRect(&r); _WIDGET_EFFECT_3D_DrawUpRect(&r); } /********************************************************************* * * WIDGET_SetDefaultEffect_3D */ void WIDGET_SetDefaultEffect_3D(void) { WIDGET_SetDefaultEffect(&WIDGET_Effect_3D); } /********************************************************************* * * Effect tables --- Mainly function pointers * ********************************************************************** */ const WIDGET_EFFECT WIDGET_Effect_3D = { WIDGET_EFFECT_3D_DrawUp, _WIDGET_EFFECT_3D_DrawDown, _WIDGET_EFFECT_3D_DrawUpRect, _WIDGET_EFFECT_3D_DrawDownRect, _WIDGET_EFFECT_3D_GetRect, 2 }; #else /* Avoid problems with empty object modules */ void WIDGET_Effect_3D_C(void) {} #endif /* GUI_WINSUPPORT */ /*************************** End of file ****************************/