/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : BUTTON_Default.c Purpose : Implementation of button widget ---------------------------END-OF-HEADER------------------------------ */ #include "BUTTON_Private.h" #if GUI_WINSUPPORT /********************************************************************* * * Exported routines * ********************************************************************** */ /********************************************************************* * * BUTTON_SetDefaultFont */ void BUTTON_SetDefaultFont(const GUI_FONT GUI_UNI_PTR * pFont) { BUTTON__DefaultProps.pFont = pFont; } /********************************************************************* * * BUTTON_SetDefaultTextColor */ void BUTTON_SetDefaultTextColor(GUI_COLOR Color, unsigned Index) { if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor)) { BUTTON__DefaultProps.aTextColor[Index] = Color; } } /********************************************************************* * * BUTTON_SetDefaultBkColor */ void BUTTON_SetDefaultBkColor(GUI_COLOR Color, unsigned Index) { if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor)) { BUTTON__DefaultProps.aBkColor[Index] = Color; } } /********************************************************************* * * BUTTON_SetDefaultTextAlign */ void BUTTON_SetDefaultTextAlign(int Align) { BUTTON__DefaultProps.Align = Align; } /********************************************************************* * * BUTTON_GetDefaultFont */ const GUI_FONT GUI_UNI_PTR * BUTTON_GetDefaultFont(void) { return BUTTON__DefaultProps.pFont; } /********************************************************************* * * BUTTON_GetDefaultTextColor */ GUI_COLOR BUTTON_GetDefaultTextColor(unsigned Index) { GUI_COLOR Color = GUI_INVALID_COLOR; if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor)) { Color = BUTTON__DefaultProps.aTextColor[Index]; } return Color; } /********************************************************************* * * BUTTON_GetDefaultBkColor */ GUI_COLOR BUTTON_GetDefaultBkColor(unsigned Index) { GUI_COLOR Color = GUI_INVALID_COLOR; if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor)) { Color = BUTTON__DefaultProps.aBkColor[Index]; } return Color; } /********************************************************************* * * BUTTON_GetDefaultTextAlign */ int BUTTON_GetDefaultTextAlign(void) { return BUTTON__DefaultProps.Align; } #else /* Avoid problems with empty object modules */ void BUTTON_Default_C(void); void BUTTON_Default_C(void) {} #endif