/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : WIDGET_Effect_Simple.c Purpose : Effect routines ---------------------------END-OF-HEADER------------------------------ */ #include #include #include "WIDGET.h" #include "GUIDebug.h" #include "GUI.h" #include "GUI_Protected.h" #include "WM_Intern.h" #if GUI_WINSUPPORT /********************************************************************* * * Static routines * ********************************************************************** */ /********************************************************************* * * _WIDGET_EFFECT_Simple_DrawUpRect */ static void _WIDGET_EFFECT_Simple_DrawUpRect(const GUI_RECT* pRect) { GUI_CONTEXT Context; GUI_SaveContext(&Context); LCD_SetColor(GUI_BLACK); GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */ GUI_RestoreContext(&Context); } /********************************************************************* * * _WIDGET_EFFECT_Simple_DrawUp */ static void _WIDGET_EFFECT_Simple_DrawUp(void) { GUI_RECT r; WM_GetClientRect(&r); _WIDGET_EFFECT_Simple_DrawUpRect(&r); } /********************************************************************* * * _WIDGET_EFFECT_Simple_DrawDownRect */ static void _WIDGET_EFFECT_Simple_DrawDownRect(const GUI_RECT* pRect) { GUI_CONTEXT Context; GUI_SaveContext(&Context); LCD_SetColor(GUI_BLACK); GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */ GUI_RestoreContext(&Context); } /********************************************************************* * * _WIDGET_EFFECT_Simple_DrawDown */ static void _WIDGET_EFFECT_Simple_DrawDown(void) { GUI_RECT r; WM_GetClientRect(&r); _WIDGET_EFFECT_Simple_DrawDownRect(&r); } /********************************************************************* * * _WIDGET_EFFECT_Simple_GetRect */ static void _WIDGET_EFFECT_Simple_GetRect(GUI_RECT* pRect) { WM_GetClientRect(pRect); GUI__ReduceRect(pRect, pRect, 1); } /********************************************************************* * * Public routines * ********************************************************************** */ /********************************************************************* * * WIDGET_SetDefaultEffect_Simple */ void WIDGET_SetDefaultEffect_Simple(void) { WIDGET_SetDefaultEffect(&WIDGET_Effect_Simple); } /********************************************************************* * * Effect tables --- Mainly function pointers * ********************************************************************** */ const WIDGET_EFFECT WIDGET_Effect_Simple = { _WIDGET_EFFECT_Simple_DrawUp, _WIDGET_EFFECT_Simple_DrawDown, _WIDGET_EFFECT_Simple_DrawUpRect, _WIDGET_EFFECT_Simple_DrawDownRect, _WIDGET_EFFECT_Simple_GetRect, 1 }; #else /* Avoid problems with empty object modules */ void WIDGET_Effect_Simple_C(void) {} #endif /* GUI_WINSUPPORT */ /*************************** End of file ****************************/