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controller-hd/User/lib/lcd/gui/AntiAlias/GUIAAPoly.c

113 lines
3.4 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUIPolyAA.C
Purpose : Draw Polygon routines with Antialiasing
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI_Private.h"
#include <stdio.h>
#include <string.h>
#include <math.h>
#if GUI_SUPPORT_AA
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _FillPolygonAA
*/
static void _FillPolygonAA(GUI_POINT* paPoint, int NumPoints, int x, int y) {
int i;
int Stat;
int x0,x1;
int PosFactor = GUI_Context.AA_HiResEnable ? 1 : GUI_Context.AA_Factor;
/* Calc horizontal limits and init GUI_AA */
x0 = x1 = paPoint[0].x;
for (i=1; i< NumPoints; i++) {
int x = paPoint[i].x;
if (x<x0)
x0 = x;
if (x>x1)
x1 = x;
}
if (!GUI_Context.AA_HiResEnable) {
Stat = GUI_AA_Init(x0+x,x1+x);
} else {
Stat = GUI_AA_Init((x0+x)/GUI_Context.AA_Factor,(x1+x)/GUI_Context.AA_Factor);
}
if (Stat ==0) {
/* Modify pointlist */
if (!GUI_Context.AA_HiResEnable) {
for (i=0; i< NumPoints; i++) {
paPoint[i].x *= GUI_Context.AA_Factor;
paPoint[i].y *= GUI_Context.AA_Factor;
}
}
GL_FillPolygon(paPoint, NumPoints, x * PosFactor, y * PosFactor);
/* Restore pointlist */
if (!GUI_Context.AA_HiResEnable) {
for (i=0; i< NumPoints; i++) {
paPoint[i].x /= GUI_Context.AA_Factor;
paPoint[i].y /= GUI_Context.AA_Factor;
}
}
/* Cleanup */
}
GUI_AA_Exit();
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI_AA_FillPolygon
*/
void GUI_AA_FillPolygon(/*const*/ GUI_POINT* pPoints, int NumPoints, int x0, int y0) {
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG_AA(x0,y0);
WM_ITERATE_START(NULL); {
#endif
/* Variables in MEMDEV module (with memory devices only) */
#if GUI_SUPPORT_MEMDEV
if (GUI_Context.pDeviceAPI->pfFillPolygonAA)
GUI_Context.pDeviceAPI->pfFillPolygonAA(pPoints, NumPoints, x0, y0);
else
#endif
_FillPolygonAA (pPoints, NumPoints, x0, y0);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
#else /* Avoid problems with empty object modules */
void GUIAAPoly_C(void);
void GUIAAPoly_C(void) {}
#endif /* GUI_SUPPORT_AA */
/*************************** End of file ****************************/