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controller-hd/User/lib/lcd/gui/Widget/GUI_EditFloat.c

72 lines
2.3 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUI_EditFloat.c
Purpose : Widget, add. module
----------------------------------------------------------------------
*/
#include "EDIT.h"
#include "GUI_Protected.h"
#include "EDIT_Private.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Exported routines
*
**********************************************************************
*/
/*********************************************************************
*
* GUI_EditFloat
*/
float GUI_EditFloat(float Value, float Min, float Max, int Len, int xsize, int Shift, U8 Flags) {
float Ret;
int Key, x, y, ysize, Id;
EDIT_Handle hEdit;
EDIT_Obj* pObj;
const GUI_FONT GUI_UNI_PTR * pOldFont = GUI_SetFont(EDIT_GetDefaultFont());
x = GUI_GetDispPosX();
y = GUI_GetDispPosY();
if (xsize == 0)
xsize = GUI_GetCharDistX('X') * Len;
ysize = GUI_GetFontSizeY();
Id = 0x1234;
hEdit = EDIT_Create(x, y, xsize, ysize, Id, Len, 0);
pObj = EDIT_H2P(hEdit);
EDIT_SetFloatMode(hEdit, Value, Min, Max, Shift, Flags);
do {
Key = GUI_WaitKey();
switch (Key) {
case GUI_KEY_ESCAPE:
break;
default:
EDIT_AddKey(hEdit, Key);
}
} while ((Key != GUI_KEY_ESCAPE) && (Key != GUI_KEY_ENTER) && (Key != 0));
GUI_SetFont(pOldFont);
Ret = (I32)pObj->CurrentValue / (float)GUI_Pow10[pObj->NumDecs];
EDIT_Delete(hEdit);
return Ret;
}
#else /* avoid empty object files */
void GUI_EditFloat_C(void);
void GUI_EditFloat_C(void){}
#endif