111 lines
3.3 KiB
C
111 lines
3.3 KiB
C
/*
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*********************************************************************************************************
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* uC/GUI
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* Universal graphic software for embedded applications
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*
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* (c) Copyright 2002, Micrium Inc., Weston, FL
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* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
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*
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* µC/GUI is protected by international copyright laws. Knowledge of the
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* source code may not be used to write a similar product. This file may
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* only be used in accordance with a license and should not be redistributed
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* in any way. We appreciate your understanding and fairness.
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*
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----------------------------------------------------------------------
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File : BUTTON_Default.c
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Purpose : Implementation of button widget
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---------------------------END-OF-HEADER------------------------------
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*/
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#include "BUTTON_Private.h"
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#if GUI_WINSUPPORT
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/*********************************************************************
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*
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* Exported routines
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*
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**********************************************************************
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*/
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/*********************************************************************
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*
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* BUTTON_SetDefaultFont
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*/
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void BUTTON_SetDefaultFont(const GUI_FONT GUI_UNI_PTR * pFont) {
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BUTTON__DefaultProps.pFont = pFont;
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}
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/*********************************************************************
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*
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* BUTTON_SetDefaultTextColor
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*/
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void BUTTON_SetDefaultTextColor(GUI_COLOR Color, unsigned Index) {
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if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor)) {
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BUTTON__DefaultProps.aTextColor[Index] = Color;
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}
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}
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/*********************************************************************
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*
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* BUTTON_SetDefaultBkColor
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*/
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void BUTTON_SetDefaultBkColor(GUI_COLOR Color, unsigned Index) {
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if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor)) {
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BUTTON__DefaultProps.aBkColor[Index] = Color;
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}
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}
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/*********************************************************************
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*
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* BUTTON_SetDefaultTextAlign
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*/
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void BUTTON_SetDefaultTextAlign(int Align) {
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BUTTON__DefaultProps.Align = Align;
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}
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/*********************************************************************
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*
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* BUTTON_GetDefaultFont
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*/
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const GUI_FONT GUI_UNI_PTR * BUTTON_GetDefaultFont(void) {
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return BUTTON__DefaultProps.pFont;
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}
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/*********************************************************************
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*
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* BUTTON_GetDefaultTextColor
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*/
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GUI_COLOR BUTTON_GetDefaultTextColor(unsigned Index) {
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GUI_COLOR Color = GUI_INVALID_COLOR;
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if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor)) {
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Color = BUTTON__DefaultProps.aTextColor[Index];
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}
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return Color;
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}
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/*********************************************************************
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*
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* BUTTON_GetDefaultBkColor
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*/
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GUI_COLOR BUTTON_GetDefaultBkColor(unsigned Index) {
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GUI_COLOR Color = GUI_INVALID_COLOR;
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if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor)) {
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Color = BUTTON__DefaultProps.aBkColor[Index];
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}
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return Color;
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}
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/*********************************************************************
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*
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* BUTTON_GetDefaultTextAlign
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*/
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int BUTTON_GetDefaultTextAlign(void) {
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return BUTTON__DefaultProps.Align;
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}
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#else /* Avoid problems with empty object modules */
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void BUTTON_Default_C(void);
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void BUTTON_Default_C(void) {}
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#endif
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