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controller-hd/User/lib/lcd/gui/Widget/BUTTON_Default.c

111 lines
3.3 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : BUTTON_Default.c
Purpose : Implementation of button widget
---------------------------END-OF-HEADER------------------------------
*/
#include "BUTTON_Private.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Exported routines
*
**********************************************************************
*/
/*********************************************************************
*
* BUTTON_SetDefaultFont
*/
void BUTTON_SetDefaultFont(const GUI_FONT GUI_UNI_PTR * pFont) {
BUTTON__DefaultProps.pFont = pFont;
}
/*********************************************************************
*
* BUTTON_SetDefaultTextColor
*/
void BUTTON_SetDefaultTextColor(GUI_COLOR Color, unsigned Index) {
if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor)) {
BUTTON__DefaultProps.aTextColor[Index] = Color;
}
}
/*********************************************************************
*
* BUTTON_SetDefaultBkColor
*/
void BUTTON_SetDefaultBkColor(GUI_COLOR Color, unsigned Index) {
if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor)) {
BUTTON__DefaultProps.aBkColor[Index] = Color;
}
}
/*********************************************************************
*
* BUTTON_SetDefaultTextAlign
*/
void BUTTON_SetDefaultTextAlign(int Align) {
BUTTON__DefaultProps.Align = Align;
}
/*********************************************************************
*
* BUTTON_GetDefaultFont
*/
const GUI_FONT GUI_UNI_PTR * BUTTON_GetDefaultFont(void) {
return BUTTON__DefaultProps.pFont;
}
/*********************************************************************
*
* BUTTON_GetDefaultTextColor
*/
GUI_COLOR BUTTON_GetDefaultTextColor(unsigned Index) {
GUI_COLOR Color = GUI_INVALID_COLOR;
if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aTextColor)) {
Color = BUTTON__DefaultProps.aTextColor[Index];
}
return Color;
}
/*********************************************************************
*
* BUTTON_GetDefaultBkColor
*/
GUI_COLOR BUTTON_GetDefaultBkColor(unsigned Index) {
GUI_COLOR Color = GUI_INVALID_COLOR;
if (Index < GUI_COUNTOF(BUTTON__DefaultProps.aBkColor)) {
Color = BUTTON__DefaultProps.aBkColor[Index];
}
return Color;
}
/*********************************************************************
*
* BUTTON_GetDefaultTextAlign
*/
int BUTTON_GetDefaultTextAlign(void) {
return BUTTON__DefaultProps.Align;
}
#else /* Avoid problems with empty object modules */
void BUTTON_Default_C(void);
void BUTTON_Default_C(void) {}
#endif