125 lines
3.8 KiB
C
125 lines
3.8 KiB
C
/*
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*********************************************************************************************************
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* uC/GUI
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* Universal graphic software for embedded applications
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*
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* (c) Copyright 2002, Micrium Inc., Weston, FL
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* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
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*
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* µC/GUI is protected by international copyright laws. Knowledge of the
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* source code may not be used to write a similar product. This file may
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* only be used in accordance with a license and should not be redistributed
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* in any way. We appreciate your understanding and fairness.
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*
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----------------------------------------------------------------------
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File : WIDGET_Effect_Simple.c
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Purpose : Effect routines
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---------------------------END-OF-HEADER------------------------------
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*/
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#include <stdlib.h>
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#include <string.h>
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#include "WIDGET.h"
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#include "GUIDebug.h"
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#include "GUI.h"
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#include "GUI_Protected.h"
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#include "WM_Intern.h"
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#if GUI_WINSUPPORT
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/*********************************************************************
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*
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* Static routines
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*
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**********************************************************************
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*/
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/*********************************************************************
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*
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* _WIDGET_EFFECT_Simple_DrawUpRect
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*/
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static void _WIDGET_EFFECT_Simple_DrawUpRect(const GUI_RECT* pRect) {
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GUI_CONTEXT Context;
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GUI_SaveContext(&Context);
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LCD_SetColor(GUI_BLACK);
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GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */
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GUI_RestoreContext(&Context);
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}
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/*********************************************************************
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*
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* _WIDGET_EFFECT_Simple_DrawUp
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*/
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static void _WIDGET_EFFECT_Simple_DrawUp(void) {
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GUI_RECT r;
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WM_GetClientRect(&r);
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_WIDGET_EFFECT_Simple_DrawUpRect(&r);
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}
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/*********************************************************************
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*
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* _WIDGET_EFFECT_Simple_DrawDownRect
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*/
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static void _WIDGET_EFFECT_Simple_DrawDownRect(const GUI_RECT* pRect) {
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GUI_CONTEXT Context;
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GUI_SaveContext(&Context);
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LCD_SetColor(GUI_BLACK);
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GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */
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GUI_RestoreContext(&Context);
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}
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/*********************************************************************
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*
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* _WIDGET_EFFECT_Simple_DrawDown
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*/
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static void _WIDGET_EFFECT_Simple_DrawDown(void) {
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GUI_RECT r;
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WM_GetClientRect(&r);
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_WIDGET_EFFECT_Simple_DrawDownRect(&r);
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}
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/*********************************************************************
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*
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* _WIDGET_EFFECT_Simple_GetRect
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*/
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static void _WIDGET_EFFECT_Simple_GetRect(GUI_RECT* pRect) {
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WM_GetClientRect(pRect);
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GUI__ReduceRect(pRect, pRect, 1);
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}
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/*********************************************************************
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*
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* Public routines
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*
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**********************************************************************
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*/
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/*********************************************************************
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*
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* WIDGET_SetDefaultEffect_Simple
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*/
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void WIDGET_SetDefaultEffect_Simple(void) {
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WIDGET_SetDefaultEffect(&WIDGET_Effect_Simple);
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}
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/*********************************************************************
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*
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* Effect tables --- Mainly function pointers
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*
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**********************************************************************
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*/
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const WIDGET_EFFECT WIDGET_Effect_Simple = {
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_WIDGET_EFFECT_Simple_DrawUp,
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_WIDGET_EFFECT_Simple_DrawDown,
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_WIDGET_EFFECT_Simple_DrawUpRect,
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_WIDGET_EFFECT_Simple_DrawDownRect,
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_WIDGET_EFFECT_Simple_GetRect,
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1
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};
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#else /* Avoid problems with empty object modules */
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void WIDGET_Effect_Simple_C(void) {}
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#endif /* GUI_WINSUPPORT */
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/*************************** End of file ****************************/
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