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controller-hd/User/lib/lcd/gui/Widget/FRAMEWIN_Default.c

142 lines
4.2 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : FRAMEWIN_Default.c
Purpose : Implementation of framewindow widget
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI_Protected.h"
#include "FRAMEWIN_Private.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* public functions (Set/Get defaults)
*
**********************************************************************
*/
/*********************************************************************
*
* FRAMEWIN_SetDefaultFont
*/
void FRAMEWIN_SetDefaultFont(const GUI_FONT GUI_UNI_PTR * pFont) {
FRAMEWIN__DefaultProps.pFont = pFont;
}
/*********************************************************************
*
* FRAMEWIN_GetDefaultFont
*/
const GUI_FONT GUI_UNI_PTR * FRAMEWIN_GetDefaultFont(void) {
return FRAMEWIN__DefaultProps.pFont;
}
/*********************************************************************
*
* FRAMEWIN_SetDefaultBarColor
*/
void FRAMEWIN_SetDefaultBarColor(unsigned Index, GUI_COLOR Color) {
if (Index < GUI_COUNTOF(FRAMEWIN__DefaultProps.aBarColor)) {
FRAMEWIN__DefaultProps.aBarColor[Index] = Color;
}
}
/*********************************************************************
*
* FRAMEWIN_GetDefaultBarColor
*/
GUI_COLOR FRAMEWIN_GetDefaultBarColor(unsigned Index) {
GUI_COLOR Color = 0;
if (Index < GUI_COUNTOF(FRAMEWIN__DefaultProps.aBarColor)) {
Color = FRAMEWIN__DefaultProps.aBarColor[Index];
}
return Color;
}
/*********************************************************************
*
* FRAMEWIN_SetDefaultClientColor
*/
void FRAMEWIN_SetDefaultClientColor(GUI_COLOR Color) {
FRAMEWIN__DefaultProps.ClientColor = Color;
}
/*********************************************************************
*
* FRAMEWIN_GetDefaultClientColor
*/
GUI_COLOR FRAMEWIN_GetDefaultClientColor(void) {
return FRAMEWIN__DefaultProps.ClientColor;
}
/*********************************************************************
*
* FRAMEWIN_SetDefaultTitleHeight
*/
void FRAMEWIN_SetDefaultTitleHeight(int Height) {
FRAMEWIN__DefaultProps.TitleHeight = Height;
}
/*********************************************************************
*
* FRAMEWIN_GetDefaultTitleHeight
*/
int FRAMEWIN_GetDefaultTitleHeight(void) {
return FRAMEWIN__DefaultProps.TitleHeight;
}
/*********************************************************************
*
* FRAMEWIN_SetDefaultBorderSize
*/
void FRAMEWIN_SetDefaultBorderSize(int DefaultBorderSize) {
FRAMEWIN__DefaultProps.BorderSize = DefaultBorderSize;
}
/*********************************************************************
*
* FRAMEWIN_GetDefaultBorderSize
*/
int FRAMEWIN_GetDefaultBorderSize(void) {
return FRAMEWIN__DefaultProps.BorderSize;
}
/*********************************************************************
*
* FRAMEWIN_SetDefaultTextColor
*/
void FRAMEWIN_SetDefaultTextColor(unsigned Index, GUI_COLOR Color) {
if (Index < GUI_COUNTOF(FRAMEWIN__DefaultProps.aTextColor)) {
FRAMEWIN__DefaultProps.aTextColor[Index] = Color;
}
}
/*********************************************************************
*
* FRAMEWIN_GetDefaultTextColor
*/
GUI_COLOR FRAMEWIN_GetDefaultTextColor(unsigned Index) {
GUI_COLOR Color = 0;
if (Index < GUI_COUNTOF(FRAMEWIN__DefaultProps.aTextColor)) {
Color = FRAMEWIN__DefaultProps.aTextColor[Index];
}
return Color;
}
#else
void FRAMEWIN_Default(void) {} /* avoid empty object files */
#endif /* GUI_WINSUPPORT */