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controller-hd/User/lib/lcd/gui/AntiAlias/GUIAALine.c

110 lines
3.2 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUIAALine.C
Purpose : Drawing lines with antialiasing
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI_Protected.h"
#include <stddef.h>
#if GUI_SUPPORT_AA
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* _AA_DrawLine
*/
static void _AA_DrawLine(int x0, int y0, int x1, int y1) {
int xMin, xMax;
U8 PenSizeOld = GUI_GetPenSize();
U8 PenSizeHR = PenSizeOld * GUI_Context.AA_Factor;
U8 OldPenShape = GUI_SetPenShape(GUI_PS_FLAT);
/* Calculate left and right borders for AA module */
if (x0 < x1) {
xMin = x0;
xMax = x1;
} else {
xMin = x1;
xMax = x0;
}
if (GUI_Context.AA_HiResEnable) {
xMin -= PenSizeHR;
xMax += PenSizeHR;
xMin /= GUI_Context.AA_Factor;
xMax /= GUI_Context.AA_Factor;
} else {
xMin -= PenSizeOld;
xMax += PenSizeOld;
x0 *= GUI_Context.AA_Factor;
x1 *= GUI_Context.AA_Factor;
y0 *= GUI_Context.AA_Factor;
y1 *= GUI_Context.AA_Factor;
}
/* Do the actual drawing */
GUI_AA_Init(xMin, xMax);
GUI_SetPenSize(PenSizeHR);
GL_DrawLine(x0 , y0 , x1 , y1 );
GUI_AA_Exit();
/* Draw end points (can be optimized away in future, TBD*/
switch (OldPenShape) {
case GUI_PS_ROUND:
{
int r = GUI_Context.AA_Factor * PenSizeOld / 2;
GL_FillCircleAA_HiRes(x0 , y0 , r);
GL_FillCircleAA_HiRes(x1 , y1 , r);
}
break;
}
GUI_SetPenSize(PenSizeOld);
GUI_SetPenShape(OldPenShape);
}
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI_AA_DrawLine
*/
void GUI_AA_DrawLine(int x0, int y0, int x1, int y1) {
GUI_LOCK();
#if (GUI_WINSUPPORT)
WM_ADDORG_AA(x0,y0);
WM_ADDORG_AA(x1,y1);
WM_ITERATE_START(NULL); {
#endif
_AA_DrawLine(x0, y0, x1, y1);
#if (GUI_WINSUPPORT)
} WM_ITERATE_END();
#endif
GUI_UNLOCK();
}
#else /* Avoid problems with empty object modules */
void GUIAALine_C(void);
void GUIAALine_C(void) {}
#endif /* GUI_SUPPORT_AA */
/*************************** End of file ****************************/