/* source/widgets/sgl_keyboard.h * * MIT License * * Copyright(c) 2023-present All contributors of SGL * Document reference link: https://sgl-docs.readthedocs.io * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __SGL_KEYBOARD_H__ #define __SGL_KEYBOARD_H__ #include #include #include #include #include #include #include /** * @brief sgl keyboard struct * @obj: sgl general object * @body_desc: pointer to sgl_draw_rect_t descriptor */ typedef struct sgl_keyboard { sgl_obj_t obj; sgl_draw_rect_t body_desc; sgl_draw_rect_t btn_desc; const sgl_font_t *font; char *edit; sgl_color_t text_color; uint8_t opcode; uint8_t key_margin; int8_t key_index; uint8_t key_mode; uint32_t edit_max_len; } sgl_keyboard_t; /** * @brief create keyboard object * @param parent parent of object * @return keyboard object */ sgl_obj_t* sgl_keyboard_create(sgl_obj_t* parent); /** * @brief set keyboard color * @param obj keyboard object * @param color color * @return none */ static inline void sgl_keyboard_set_color(sgl_obj_t *obj, sgl_color_t color) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->body_desc.color = color; sgl_obj_set_dirty(obj); } /** * @brief set keyboard alpha * @param obj keyboard object * @param alpha alpha [0 ~ 255] * @return none */ static inline void sgl_keyboard_set_alpha(sgl_obj_t *obj, uint8_t alpha) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->body_desc.alpha = alpha; sgl_obj_set_dirty(obj); } /** * @brief set keyboard radius * @param obj keyboard object * @param radius radius [0 ~ 255] * @return none */ static inline void sgl_keyboard_set_radius(sgl_obj_t *obj, uint8_t radius) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); sgl_obj_set_radius(obj, radius); keyboard->body_desc.radius = obj->radius; sgl_obj_set_dirty(obj); } /** * @brief set keyboard pixmap * @param obj keyboard object * @param pixmap pixmap * @return none */ static inline void sgl_keyboard_set_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->body_desc.pixmap = pixmap; sgl_obj_set_dirty(obj); } /** * @brief set keyboard border color * @param obj keyboard object * @param color border color * @return none * */ static inline void sgl_keyboard_set_border_color(sgl_obj_t *obj, sgl_color_t color) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->body_desc.border_color = color; sgl_obj_set_dirty(obj); } /** * @brief set keyboard border width * @param obj keyboard object * @param width border width [0 ~ 255] * @return none */ static inline void sgl_keyboard_set_border_width(sgl_obj_t *obj, uint8_t width) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.border = width; sgl_obj_set_border_width(obj, width); sgl_obj_set_dirty(obj); } /** * @brief set keyboard text color * @param obj keyboard object * @param color text color * @return none */ static inline void sgl_keyboard_set_text_color(sgl_obj_t *obj, sgl_color_t color) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->text_color = color; sgl_obj_set_dirty(obj); } /** * @brief set keyboard text font * @param obj keyboard object * @param font text font * @return none */ static inline void sgl_keyboard_set_text_font(sgl_obj_t *obj, const sgl_font_t *font) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->font = font; sgl_obj_set_dirty(obj); } /** * @brief set keyboard button radius * @param obj keyboard object * @param radius button radius [0 ~ 255] * @return none */ static inline void sgl_keyboard_set_btn_radius(sgl_obj_t *obj, uint8_t radius) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.radius = radius; sgl_obj_set_dirty(obj); } /** * @brief set keyboard button alpha * @param obj keyboard object * @param alpha button alpha [0 ~ 255] * @return none */ static inline void sgl_keyboard_set_btn_alpha(sgl_obj_t *obj, uint8_t alpha) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.alpha = alpha; sgl_obj_set_dirty(obj); } /** * @brief set keyboard button color * @param obj keyboard object * @param color button color * @return none */ static inline void sgl_keyboard_set_btn_color(sgl_obj_t *obj, sgl_color_t color) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.color = color; sgl_obj_set_dirty(obj); } /** * @brief set keyboard button pixmap * @param obj keyboard object * @param pixmap button pixmap * @return none */ static inline void sgl_keyboard_set_btn_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.pixmap = pixmap; sgl_obj_set_dirty(obj); } /** * @brief set keyboard button border color * @param obj keyboard object * @param color button border color * @return none */ static inline void sgl_keyboard_set_btn_border_color(sgl_obj_t *obj, sgl_color_t color) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.border_color = color; sgl_obj_set_dirty(obj); } /** * @brief set keyboard button border width * @param obj keyboard object * @param width button border width [0 ~ 255] * @return none */ static inline void sgl_keyboard_set_btn_border_width(sgl_obj_t *obj, uint8_t width) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->btn_desc.border = width; sgl_obj_set_dirty(obj); } /** * @brief get keyboard opcode * @param obj keyboard object * @return opcode [0 ~ 255] */ static inline uint8_t sgl_keyboard_get_opcode(sgl_obj_t *obj) { return ((sgl_keyboard_t*)obj)->opcode; } /** * @brief set keyboard text buffer * @param obj keyboard object * @param buffer edit buffer * @param buf_max_len edit buffer max length */ static inline void sgl_keyboard_set_textarea(sgl_obj_t *obj, char *buffer, int buf_max_len) { sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj); keyboard->edit = buffer; keyboard->edit_max_len = buf_max_len; } #endif // !__SGL_KEYBOARD_H__