/* source/draw/sgl_draw_rect.c * * MIT License * * Copyright(c) 2023-present All contributors of SGL * Document reference link: https://sgl-docs.readthedocs.io * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include #include #include /** * @brief fill a round rectangle with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param color color of rectangle * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, sgl_color_t color, uint8_t alpha) { sgl_area_t clip; sgl_color_t *buf = NULL, *blend = NULL; uint8_t edge_alpha = 0; int cx1 = rect->x1 + radius; int cx2 = rect->x2 - radius; int cy1 = rect->y1 + radius; int cy2 = rect->y2 - radius; int cx_tmp = 0; int cy_tmp = 0; if (!sgl_surf_clip(surf, area, &clip)) { return; } if (!sgl_area_selfclip(&clip, rect)) { return; } int y2 = 0, real_r2 = 0; int r2 = sgl_pow2(radius); int r2_edge = sgl_pow2(radius + 1); buf = sgl_surf_get_buf(surf, clip.x1 - surf->x1, clip.y1 - surf->y1); if (radius == 0) { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; for (int x = clip.x1; x <= clip.x2; x++, blend++) { *blend = alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha); } buf += surf->w; } } else { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; if (y > cy1 && y < cy2) { for (int x = clip.x1; x <= clip.x2; x++, blend++) { *blend = (alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha)); } } else { cy_tmp = y > cy1 ? cy2 : cy1; y2 = sgl_pow2(y - cy_tmp); for (int x = clip.x1; x <= clip.x2; x++, blend++) { if (x > cx1 && x < cx2) { *blend = (alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha)); } else { cx_tmp = x > cx1 ? cx2 : cx1; real_r2 = sgl_pow2(x - cx_tmp) + y2; if (real_r2 >= r2_edge) { continue; } else if (real_r2 >= r2) { edge_alpha = SGL_ALPHA_MAX - sgl_sqrt_error(real_r2); *blend = (alpha == SGL_ALPHA_MAX ? sgl_color_mixer(color, *blend, edge_alpha) : sgl_color_mixer(sgl_color_mixer(color, *blend, edge_alpha), *blend, alpha)); } else { *blend = (alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha)); } } } } buf += surf->w; } } } #include /** * @brief fill a round rectangle with alpha and border * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param color color of rectangle * @param border_color color of border * @param border_width width of border * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect_with_border(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, sgl_color_t color, sgl_color_t border_color, uint8_t border_width, uint8_t alpha) { int radius_in = sgl_max(radius - border_width + 1, 0); int y2 = 0, real_r2 = 0; int in_r2 = sgl_pow2(radius_in); int out_r2 = sgl_pow2(radius); sgl_color_t *buf = NULL, *blend = NULL; uint8_t edge_alpha = 0; int cx1 = rect->x1 + radius; int cx2 = rect->x2 - radius; int cy1 = rect->y1 + radius; int cy2 = rect->y2 - radius; int cx1i = rect->x1 + border_width; int cx2i = rect->x2 - border_width; int cyi1 = rect->y1 + border_width; int cyi2 = rect->y2 - border_width; int cx_tmp = 0; int cy_tmp = 0; int in_r2_max = sgl_pow2(radius_in - 1); int out_r2_max = sgl_pow2(radius + 1); sgl_area_t clip; if (!sgl_surf_clip(surf, area, &clip)) { return; } if (!sgl_area_selfclip(&clip, rect)) { return; } buf = sgl_surf_get_buf(surf, clip.x1 - surf->x1, clip.y1 - surf->y1); if (radius == 0) { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; for (int x = clip.x1; x <= clip.x2; x++, blend++) { if (x >= cx1i && x <= cx2i && y >= cyi1 && y <= cyi2) { *blend = alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha); } else { *blend = alpha == SGL_ALPHA_MAX ? border_color : sgl_color_mixer(border_color, *blend, alpha); } } buf += surf->w; } } else { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; if (y > cy1 && y < cy2) { for (int x = clip.x1; x <= clip.x2; x++, blend++) { if (x < cx1i || x > cx2i) { *blend = (alpha == SGL_ALPHA_MAX ? border_color : sgl_color_mixer(border_color, *blend, alpha)); } else { *blend = (alpha == SGL_ALPHA_MAX ? color: sgl_color_mixer(color, *blend, alpha)); } } } else { cy_tmp = y > cy1 ? cy2 : cy1; y2 = sgl_pow2(y - cy_tmp); for (int x = clip.x1; x <= clip.x2; x++, blend++) { if (x >= cx1 && x <= cx2) { if (y < cyi1 || y > cyi2) { *blend = (alpha == SGL_ALPHA_MAX ? border_color : sgl_color_mixer(border_color, *blend, alpha)); } else { *blend = (alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha)); } } else { cx_tmp = x > cx1 ? cx2 : cx1; real_r2 = sgl_pow2(x - cx_tmp) + y2; if (real_r2 >= out_r2_max) { continue; } if (real_r2 < in_r2_max) { *blend = (alpha == SGL_ALPHA_MAX ? color : sgl_color_mixer(color, *blend, alpha)); continue; } if (real_r2 < in_r2 ) { edge_alpha = sgl_sqrt_error(real_r2); *blend = (alpha == SGL_ALPHA_MAX ? sgl_color_mixer(border_color, color, edge_alpha) : sgl_color_mixer(sgl_color_mixer(border_color, color, edge_alpha), *blend, alpha)); } else if (real_r2 > out_r2) { edge_alpha = SGL_ALPHA_MAX - sgl_sqrt_error(real_r2); *blend = (alpha == SGL_ALPHA_MAX ? sgl_color_mixer(border_color, *blend, edge_alpha) : sgl_color_mixer(sgl_color_mixer(border_color, *blend, edge_alpha), *blend, alpha)); } else { *blend = (alpha == SGL_ALPHA_MAX ? border_color : sgl_color_mixer(border_color, *blend, alpha)); } } } } buf += surf->w; } } } #if (!CONFIG_SGL_PIXMAP_BILINEAR_INTERP) /** * @brief fill a round rectangle pixmap with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param pixmap pixmap of rectangle * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect_pixmap(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, const sgl_pixmap_t *pixmap, uint8_t alpha) { sgl_area_t clip; sgl_color_t *buf = NULL, *blend = NULL; sgl_color_t *pbuf = NULL; uint8_t edge_alpha = 0; int cx1 = rect->x1 + radius; int cx2 = rect->x2 - radius; int cy1 = rect->y1 + radius; int cy2 = rect->y2 - radius; int cx_tmp = 0; int cy_tmp = 0; if (!sgl_surf_clip(surf, area, &clip)) { return; } if (!sgl_area_selfclip(&clip, rect)) { return; } int y2 = 0, real_r2 = 0; int r2 = sgl_pow2(radius); int r2_edge = sgl_pow2(radius + 1); uint32_t scale_x = ((pixmap->width << SGL_FIXED_SHIFT) / (rect->x2 - rect->x1 + 1)); uint32_t scale_y = ((pixmap->height << SGL_FIXED_SHIFT) / (rect->y2 - rect->y1 + 1)); uint32_t step_x = 0, step_y = 0; buf = sgl_surf_get_buf(surf, clip.x1 - surf->x1, clip.y1 - surf->y1); if (radius == 0) { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; step_y = (scale_y * (y - rect->y1)) >> SGL_FIXED_SHIFT; for (int x = clip.x1; x <= clip.x2; x++, blend++) { step_x = (scale_x * (x - rect->x1)) >> SGL_FIXED_SHIFT; pbuf = sgl_pixmap_get_buf(pixmap, step_x, step_y); *blend = (alpha == SGL_ALPHA_MAX ? *pbuf : sgl_color_mixer(*pbuf, *blend, alpha)); } buf += surf->w; } } else { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; step_y = (scale_y * (y - rect->y1)) >> SGL_FIXED_SHIFT; if (y > cy1 && y < cy2) { for (int x = clip.x1; x <= clip.x2; x++, blend++) { step_x = (scale_x * (x - rect->x1)) >> SGL_FIXED_SHIFT; pbuf = sgl_pixmap_get_buf(pixmap, step_x, step_y); *blend = (alpha == SGL_ALPHA_MAX ? *pbuf : sgl_color_mixer(*pbuf, *blend, alpha)); } } else { cy_tmp = y > cy1 ? cy2 : cy1; y2 = sgl_pow2(y - cy_tmp); for (int x = clip.x1; x <= clip.x2; x++, blend++) { step_x = (scale_x * (x - rect->x1)) >> SGL_FIXED_SHIFT; pbuf = sgl_pixmap_get_buf(pixmap, step_x, step_y); if (x > cx1 && x < cx2) { *blend = (alpha == SGL_ALPHA_MAX ? *pbuf : sgl_color_mixer(*pbuf, *blend, alpha)); } else { cx_tmp = x > cx1 ? cx2 : cx1; real_r2 = sgl_pow2(x - cx_tmp) + y2; if (real_r2 >= r2_edge) { continue; } else if (real_r2 >= r2) { edge_alpha = SGL_ALPHA_MAX - sgl_sqrt_error(real_r2); *blend = (alpha == SGL_ALPHA_MAX ? sgl_color_mixer(*pbuf, *blend, edge_alpha) : sgl_color_mixer(sgl_color_mixer(*pbuf, *blend, edge_alpha), *blend, alpha)); } else { *blend = (alpha == SGL_ALPHA_MAX ? *pbuf : sgl_color_mixer(*pbuf, *blend, alpha)); } } } } buf += surf->w; } } } #else /** * @brief fill a round rectangle pixmap with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param pixmap pixmap of rectangle * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect_pixmap(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, const sgl_pixmap_t *pixmap, uint8_t alpha) { sgl_area_t clip; sgl_color_t *buf = NULL, *blend = NULL, *pix = (sgl_color_t *)pixmap->bitmap.array; sgl_color_t ip_color; uint8_t edge_alpha = 0; int cx1 = rect->x1 + radius; int cx2 = rect->x2 - radius; int cy1 = rect->y1 + radius; int cy2 = rect->y2 - radius; int cx_tmp = 0, fx = 0; int cy_tmp = 0, fy = 0; if (!sgl_surf_clip(surf, area, &clip)) { return; } if (!sgl_area_selfclip(&clip, rect)) { return; } int y2 = 0, real_r2 = 0; int r2 = sgl_pow2(radius); int r2_edge = sgl_pow2(radius + 1); const int32_t rect_w = rect->x2 - rect->x1 + 1; const int32_t rect_h = rect->y2 - rect->y1 + 1; const int32_t scale_x = ((int32_t)pixmap->width << SGL_FIXED_SHIFT) / rect_w; const int32_t scale_y = ((int32_t)pixmap->height << SGL_FIXED_SHIFT) / rect_h; buf = sgl_surf_get_buf(surf, clip.x1 - surf->x1, clip.y1 - surf->y1); if (radius == 0) { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; fy = (int32_t)(y - rect->y1) * scale_y; for (int x = clip.x1; x <= clip.x2; x++, blend++) { fx = (int32_t)(x - rect->x1) * scale_x; ip_color = sgl_draw_biln_color(pix, pixmap->width, pixmap->height, fx, fy); *blend = (alpha == SGL_ALPHA_MAX) ? ip_color : sgl_color_mixer(ip_color, *blend, alpha); } buf += surf->w; } } else { for (int y = clip.y1; y <= clip.y2; y++) { blend = buf; fy = (int32_t)(y - rect->y1) * scale_y; if (y > cy1 && y < cy2) { for (int x = clip.x1; x <= clip.x2; x++, blend++) { fx = (int32_t)(x - rect->x1) * scale_x; ip_color = sgl_draw_biln_color(pix, pixmap->width, pixmap->height, fx, fy); *blend = (alpha == SGL_ALPHA_MAX) ? ip_color : sgl_color_mixer(ip_color, *blend, alpha); } } else { cy_tmp = y > cy1 ? cy2 : cy1; y2 = sgl_pow2(y - cy_tmp); for (int x = clip.x1; x <= clip.x2; x++, blend++) { fx = (int32_t)(x - rect->x1) * scale_x; ip_color = sgl_draw_biln_color(pix, pixmap->width, pixmap->height, fx, fy); if (x > cx1 && x < cx2) { *blend = (alpha == SGL_ALPHA_MAX) ? ip_color : sgl_color_mixer(ip_color, *blend, alpha); } else { cx_tmp = x > cx1 ? cx2 : cx1; real_r2 = sgl_pow2(x - cx_tmp) + y2; if (real_r2 >= r2_edge) { continue; } else if (real_r2 >= r2) { edge_alpha = SGL_ALPHA_MAX - sgl_sqrt_error(real_r2); *blend = (alpha == SGL_ALPHA_MAX) ? sgl_color_mixer(ip_color, *blend, edge_alpha) : sgl_color_mixer(sgl_color_mixer(ip_color, *blend, edge_alpha), *blend, alpha); } else { *blend = (alpha == SGL_ALPHA_MAX) ? ip_color : sgl_color_mixer(ip_color, *blend, alpha); } } } } buf += surf->w; } } } #endif /** * @brief fill a round rectangle with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param desc rectangle description * @return none */ void sgl_draw_rect(sgl_surf_t *surf, sgl_area_t *area, sgl_rect_t *rect, sgl_draw_rect_t *desc) { if (unlikely(desc->alpha == SGL_ALPHA_MIN)) { return; } if (desc->pixmap == NULL) { if (desc->border == 0) { sgl_draw_fill_rect(surf, area, rect, desc->radius, desc->color, desc->alpha); } else { sgl_draw_fill_rect_with_border(surf, area, rect, desc->radius, desc->color, desc->border_color, desc->border, desc->alpha); } } else { sgl_draw_fill_rect_pixmap(surf, area, rect, desc->radius, desc->pixmap, desc->alpha); } }