/* source/include/sgl_draw.h * * MIT License * * Copyright(c) 2023-present All contributors of SGL * Document reference link: https://sgl-docs.readthedocs.io * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __SGL_DRAW_H__ #define __SGL_DRAW_H__ #include #ifdef __cplusplus extern "C" { #endif #define SGL_ARC_MODE_NORMAL (0) #define SGL_ARC_MODE_RING (1) #define SGL_ARC_MODE_NORMAL_SMOOTH (2) #define SGL_ARC_MODE_RING_SMOOTH (3) /** * @brief rect description * @color: color of rect * @alpha: alpha of rect * @border: border of rect * @border_color: border color of rect * @pixmap: pixmap of rect */ typedef struct sgl_draw_rect { sgl_color_t color; int16_t radius; uint8_t alpha; uint8_t border; sgl_color_t border_color; const sgl_pixmap_t *pixmap; } sgl_draw_rect_t; /** * @brief line draw description * @x1: x1 coordinate * @y1: y1 coordinate * @x2: x2 coordinate * @y2: y2 coordinate * @color: color * @alpha: alpha * @width: width of line */ typedef struct sgl_draw_line { int16_t x1; int16_t y1; int16_t x2; int16_t y2; sgl_color_t color; uint8_t alpha; uint8_t width; } sgl_draw_line_t; /** * @brief rectangle description * @cx: center x of rectangle * @cy: center y of rectangle * @color: color of rectangle * @radius: radius of rectangle * @alpha: alpha of rectangle * @border: border of rectangle * @border_color: border color of rectangle * @pixmap: pixmap of rectangle */ typedef struct sgl_draw_circle { int16_t cx; int16_t cy; sgl_color_t color; int16_t radius; uint8_t alpha; uint8_t border; sgl_color_t border_color; const sgl_pixmap_t *pixmap; } sgl_draw_circle_t; /** * @brief arc description * @cx: center x * @cy: center y * @radius_in: inner radius of arc * @radius_out: outer radius of arc * @start_angle: start angle of arc * @end_angle: end angle of arc * @color: color of arc * @alpha: alpha of arc * @mode: mode of arc * @bg_color: background color of arc */ typedef struct sgl_draw_arc { int16_t cx; int16_t cy; int16_t radius_in; int16_t radius_out; sgl_color_t color; uint8_t alpha; uint32_t start_angle: 9; uint32_t end_angle: 9; uint32_t mode: 2; sgl_color_t bg_color; } sgl_draw_arc_t; /** * @brief icon description * @icon: icon pixmap * @color: icon color * @alpha: alpha of icon */ typedef struct sgl_draw_icon { const sgl_icon_pixmap_t *icon; sgl_color_t color; uint8_t alpha; uint8_t align; } sgl_draw_icon_t; /** * @brief clip area width of surface * @note if you want to check the area is overlap with surface, you can use this macro * it will direct return if the area is not overlap with surface, otherwise, continue */ #if (CONFIG_SGL_USE_FBDEV_VRAM) #define sgl_surf_clip_area_return(surf, rect, clip) do {SGL_UNUSED(rect);} while(0) #else #define sgl_surf_clip_area_return(surf, rect, clip) if (!sgl_surf_clip(surf, rect, clip)) return #endif /** * @brief set pixel on surface * @param surf: pointer of surface * @param x: x coordinate * @param y: y coordinate * @param color: color of pixel * @note this function is not clip, you should clip it before call this function, and the coordinate should be in the surface. */ static inline void sgl_surf_set_pixel(sgl_surf_t *surf, int16_t x, int16_t y, sgl_color_t color) { surf->buffer[y * surf->w + x] = color; } /** * @brief get start buffer address that to set pixel on surface * @param surf: pointer of surface * @param x: x coordinate * @param y: y coordinate * @return pointer of start buffer address * @note this function is not clip, you should clip it before call this function, and the coordinate should be in the surface. */ static inline sgl_color_t* sgl_surf_get_buf(sgl_surf_t *surf, int16_t x, int16_t y) { return &surf->buffer[y * surf->w + x]; } /** * @brief get pixel on surface * @param surf: pointer of surface * @param x: x coordinate * @param y: y coordinate * @return color of pixel * @note this function is not clip, you should clip it before call this function, and the coordinate should be in the surface. */ static inline sgl_color_t sgl_surf_get_pixel(sgl_surf_t *surf, int16_t x, int16_t y) { return surf->buffer[y * surf->w + x]; } /** * @brief draw a horizontal line on surface * @param surf: pointer of surface * @param y: y coordinate * @param x1: x1 coordinate * @param x2: x2 coordinate * @param color: color of line * @note this function is not clip, you should clip it before call this function, and the coordinate should be in the surface. */ static inline void sgl_surf_hline(sgl_surf_t *surf, int16_t y, int16_t x1, int16_t x2, sgl_color_t color) { sgl_color_t *dst = surf->buffer + y * surf->w + x1; for (int16_t i = x1; i <= x2; i++) { *dst = color; dst++; } } /** * @brief draw a vertical line on surface * @param surf: pointer of surface * @param x: x coordinate * @param y1: y1 coordinate * @param y2: y2 coordinate * @param color: color of line * @note this function is not clip, you should clip it before call this function, and the coordinate should be in the surface. */ static inline void sgl_surf_vline(sgl_surf_t *surf, int16_t x, int16_t y1, int16_t y2, sgl_color_t color) { sgl_color_t *dst = surf->buffer + y1 * surf->w + x; for (int16_t i = y1; i <= y2; i++) { *dst = color; dst += surf->w; } } /** * @brief fill a round rectangle with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param color color of rectangle * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, sgl_color_t color, uint8_t alpha); /** * @brief fill a round rectangle with alpha and border * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param color color of rectangle * @param border_color color of border * @param border_width width of border * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect_with_border(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, sgl_color_t color, sgl_color_t border_color, uint8_t border_width, uint8_t alpha); /** * @brief fill a round rectangle pixmap with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param radius radius of round * @param pixmap pixmap of rectangle * @param alpha alpha of rectangle * @return none */ void sgl_draw_fill_rect_pixmap(sgl_surf_t *surf, sgl_area_t *area, sgl_area_t *rect, int16_t radius, const sgl_pixmap_t *pixmap, uint8_t alpha); /** * @brief fill a round rectangle with alpha * @param surf point to surface * @param area area of rectangle that you want to draw * @param rect point to rectangle that you want to draw * @param desc rectangle description * @return none */ void sgl_draw_rect(sgl_surf_t *surf, sgl_area_t *area, sgl_rect_t *rect, sgl_draw_rect_t *desc); /** * @brief Draw a circle * @param surf Surface * @param area Area of the circle * @param cx X coordinate of the center * @param cy Y coordinate of the center * @param radius Radius of the circle * @param color Color of the circle * @param alpha Alpha of the circle * @return none */ void sgl_draw_fill_circle(sgl_surf_t *surf, sgl_area_t *area, int16_t cx, int16_t cy, int16_t radius, sgl_color_t color, uint8_t alpha); /** * @brief Draw a circle with pixmap and alpha * @param surf Surface * @param area Area of the circle * @param cx X coordinate of the center * @param cy Y coordinate of the center * @param radius Radius of the circle * @param pixmap Pixmap of image * @param alpha Alpha of the circle * @return none */ void sgl_draw_fill_circle_pixmap(sgl_surf_t *surf, sgl_area_t *area, int16_t cx, int16_t cy, int16_t radius, const sgl_pixmap_t *pixmap, uint8_t alpha); /** * @brief Draw a circle with alpha and border * @param surf Surface * @param area Area of the circle * @param cx X coordinate of the center * @param cy Y coordinate of the center * @param radius Radius of the circle * @param color Color of the circle * @param border_color Color of the border * @param border_width Width of the border * @param alpha Alpha of the circle * @return none */ void sgl_draw_fill_circle_with_border(sgl_surf_t *surf, sgl_area_t *area, int16_t cx, int16_t cy, int16_t radius, sgl_color_t color, sgl_color_t border_color, int16_t border_width, uint8_t alpha); /** * @brief draw task, the task contains the draw information and canvas * @param surf surface pointer * @param area the area of the task * @param desc the draw information * @return none */ void sgl_draw_circle(sgl_surf_t *surf, sgl_area_t *area, sgl_draw_circle_t *desc); /** * @brief draw icon with alpha * @param surf surface * @param area area of icon * @param coords coords of icon * @param icon icon pixmap * @param alpha alpha of icon */ void sgl_draw_icon( sgl_surf_t *surf, sgl_area_t *area, int16_t x, int16_t y, sgl_color_t color, uint8_t alpha, const sgl_icon_pixmap_t *icon); /** * @brief Draw a character on the surface with alpha blending * @param surf Pointer to the surface where the character will be drawn * @param area Pointer to the area where the character will be drawn * @param x X coordinate where the character will be drawn * @param y Y coordinate where the character will be drawn * @param ch_index Index of the character in the font table * @param color Foreground color of the character * @param alpha Alpha value for blending * @param font Pointer to the font structure containing character data * @return none * @note this function is only support bpp:4 */ void sgl_draw_character( sgl_surf_t *surf, sgl_area_t *area, int16_t x, int16_t y, uint32_t ch_index, sgl_color_t color, uint8_t alpha, const sgl_font_t *font); /** * @brief Draw a string on the surface with alpha blending * @param surf Pointer to the surface where the string will be drawn * @param area Pointer to the area where the string will be drawn * @param x X coordinate of the top-left corner of the string * @param y Y coordinate of the top-left corner of the string * @param str Pointer to the string to be drawn * @param color Foreground color of the string * @param alpha Alpha value for blending * @param font Pointer to the font structure containing character data * @return none */ void sgl_draw_string(sgl_surf_t *surf, sgl_area_t *area, int16_t x, int16_t y, const char *str, sgl_color_t color, uint8_t alpha, const sgl_font_t *font); /** * @brief Draw a string on the surface with alpha blending and multiple lines * @param surf Pointer to the surface where the string will be drawn * @param area Pointer to the area where the string will be drawn * @param x X coordinate of the top-left corner of the string * @param y Y coordinate of the top-left corner of the string * @param str Pointer to the string to be drawn * @param color Foreground color of the string * @param alpha Alpha value for blending * @param font Pointer to the font structure containing character data * @param line_margin Margin between lines * @return none */ void sgl_draw_string_mult_line(sgl_surf_t *surf, sgl_area_t *area, int16_t x, int16_t y, const char *str, sgl_color_t color, uint8_t alpha, const sgl_font_t *font, uint8_t line_margin); /** * @brief draw a ring on surface with alpha * @param surf: pointer of surface * @param area: pointer of area * @param cx: ring center x * @param cy: ring center y * @param radius_in: ring inner radius * @param radius_out: ring outer radius * @param color: ring color * @param alpha: ring alpha * @return none */ void sgl_draw_fill_ring(sgl_surf_t *surf, sgl_area_t *area, int16_t cx, int16_t cy, int16_t radius_in, int16_t radius_out, sgl_color_t color, uint8_t alpha); /** * @brief draw a horizontal line with alpha * @param surf surface * @param area area that contains the line * @param y line y position * @param x1 line start x position * @param x2 line end x position * @param color line color * @param alpha alpha of color * @return none */ void sgl_draw_fill_hline(sgl_surf_t *surf, sgl_area_t *area, int16_t y, int16_t x1, int16_t x2, uint8_t width, sgl_color_t color, uint8_t alpha); /** * @brief draw a vertical line with alpha * @param surf surface * @param area area that contains the line * @param x x coordinate * @param y1 y1 coordinate * @param y2 y2 coordinate * @param color line color * @param alpha alpha of color * @return none */ void sgl_draw_fill_vline(sgl_surf_t *surf, sgl_area_t *area, int16_t x, int16_t y1, int16_t y2, uint8_t width, sgl_color_t color, uint8_t alpha); /** * @brief draw a slanted line with alpha * @param surf surface * @param area area that contains the line * @param x1 line start x position * @param y1 line start y position * @param x2 line end x position * @param y2 line end y position * @param thickness line width * @param color line color * @param alpha alpha of color * @return none * @note This algorithm is SDF algorithm */ void draw_line_fill_slanted(sgl_surf_t *surf, sgl_area_t *area, int16_t x1, int16_t y1, int16_t x2, int16_t y2, int16_t thickness, sgl_color_t color, uint8_t alpha); /** * @brief draw a line * @param surf surface * @param area area that contains the line * @param desc line description * @return none */ void sgl_draw_line(sgl_surf_t *surf, sgl_area_t *area, sgl_draw_line_t *desc); /** * @brief draw an arc with alpha * @param surf pointer to surface * @param area pointer to area * @param desc pointer to arc description * @return none */ void sgl_draw_fill_arc(sgl_surf_t *surf, sgl_area_t *area, sgl_draw_arc_t *desc); /** * @brief calculate a point color by bilinear interpolate * @param buffer point to image pixmap start buffer * @param w width of buffer * @param h height of buffer * @param fx x coordinate of point * @param fy y coordinate of point * @return point color */ sgl_color_t sgl_draw_biln_color(const sgl_color_t *buffer, int16_t w, int16_t h, int32_t fx, int32_t fy); /** * @brief transform a surface * @param dst destination surface * @param src source surface * @param area area of surface * @param x x coordinate of surface * @param y y coordinate of surface * @param rotation rotation angle * @return none * @note This function has implemented angle normalization to the range of 0 to 360 degrees. */ void sgl_draw_xform_surf(sgl_surf_t *dst, sgl_surf_t *src, sgl_area_t *area, int16_t x, int16_t y, int16_t rotation); #ifdef __cplusplus } /*extern "C"*/ #endif #endif