/* source/widgets/sgl_win.h * * MIT License * * Copyright(c) 2023-present All contributors of SGL * Document reference link: docs directory * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef __SGL_WIN_H__ #define __SGL_WIN_H__ #include #include #include #include #include #include #include /** * @brief sgl window struct * @obj: sgl general object */ typedef struct sgl_win { sgl_obj_t obj; const char *title_text; const sgl_font_t *title_font; sgl_color_t title_bg_color; sgl_color_t title_text_color; sgl_draw_rect_t bg; uint8_t title_h; uint8_t title_align; sgl_color_t close_color; } sgl_win_t; /** * @brief create a window object * @param parent parent of the window * @return window object */ sgl_obj_t* sgl_win_create(sgl_obj_t* parent); static inline void sgl_win_set_color(sgl_obj_t *obj, sgl_color_t color) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->bg.color = color; sgl_obj_set_dirty(obj); } /** * @brief set window radius * @param obj window object * @param radius radius */ static inline void sgl_win_set_radius(sgl_obj_t *obj, uint8_t radius) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->bg.radius = radius; sgl_obj_set_radius(obj, radius); sgl_obj_set_dirty(obj); } /** * @brief set window alpha * @param obj window object * @param alpha alpha */ static inline void sgl_win_set_alpha(sgl_obj_t *obj, uint8_t alpha) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->bg.alpha = alpha; sgl_obj_set_dirty(obj); } /** * @brief set window border width * @param obj window object * @param width border width */ static inline void sgl_win_set_border_width(sgl_obj_t *obj, uint8_t width) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->bg.border = width; sgl_obj_set_border_width(obj, width); sgl_obj_set_dirty(obj); } /** * @brief set window border color * @param obj window object * @param color border color */ static inline void sgl_win_set_border_color(sgl_obj_t *obj, sgl_color_t color) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->bg.border_color = color; sgl_obj_set_dirty(obj); } /** * @brief set window pixmap * @param obj window object * @param pixmap pixmap */ static inline void sgl_win_set_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->bg.pixmap = pixmap; sgl_obj_set_dirty(obj); } /** * @brief set window title text * @param obj window object * @param text title text */ static inline void sgl_win_set_title_text(sgl_obj_t *obj, const char *text) { sgl_area_t area = obj->area; sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->title_text = text; area.y2 = area.y1 + win->title_h; sgl_obj_update_area(&area); } /** * @brief set window title text color * @param obj window object * @param color text color */ static inline void sgl_win_set_title_text_color(sgl_obj_t *obj, sgl_color_t color) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->title_text_color = color; sgl_obj_set_dirty(obj); } /** * @brief set window title font * @param obj window object * @param font title font */ static inline void sgl_win_set_title_font(sgl_obj_t *obj, const sgl_font_t *font) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->title_font = font; sgl_obj_set_dirty(obj); } /** * @brief set window title height * @param obj window object * @param height title height */ static inline void sgl_win_set_title_height(sgl_obj_t *obj, uint16_t height) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->title_h = height; sgl_obj_set_dirty(obj); } /** * @brief set window title text align * @param obj window object * @param align text align */ static inline void sgl_win_set_title_text_align(sgl_obj_t *obj, uint8_t align) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->title_align = align; sgl_obj_set_dirty(obj); } /** * @brief set window title background color * @param obj window object * @param color title background color */ static inline void sgl_win_set_title_bg_color(sgl_obj_t *obj, sgl_color_t color) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->title_bg_color = color; sgl_obj_set_dirty(obj); } /** * @brief set window close button color * @param obj window object * @param color close button color */ static inline void sgl_win_set_close_btn_color(sgl_obj_t *obj, sgl_color_t color) { sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj); win->close_color = color; sgl_obj_set_dirty(obj); } #endif // !__SGL_LED_H__