freertos_f407/User/system/sgl/widgets/button/sgl_button.h

194 lines
5.2 KiB
C

/* source/widgets/sgl_button.h
*
* MIT License
*
* Copyright(c) 2023-present All contributors of SGL
* Document reference link: https://sgl-docs.readthedocs.io
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __SGL_BUTTON_H__
#define __SGL_BUTTON_H__
#include <sgl_core.h>
#include <sgl_draw.h>
#include <sgl_math.h>
#include <sgl_log.h>
#include <sgl_mm.h>
#include <sgl_cfgfix.h>
#include <string.h>
/**
* @brief Button object
* @obj: Button object
* @desc: Button object description
* @desc_text: Button object description text
*/
typedef struct sgl_button {
sgl_obj_t obj;
sgl_color_t color;
sgl_color_t border_color;
const sgl_pixmap_t *pixmap;
const char *text;
const sgl_font_t *font;
sgl_color_t text_color;
uint8_t alpha;
uint8_t align;
}sgl_button_t;
/**
* @brief create a button object
* @param parent: parent object
* @return object pointer
* @note if parent is NULL, the button object will be created at the top level.
*/
sgl_obj_t* sgl_button_create(sgl_obj_t* parent);
/**
* @brief set button color
* @param obj: object pointer
* @param color: color
* @return none
*/
static inline void sgl_button_set_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button alpha
* @param obj: object pointer
* @param alpha: alpha
* @return none
*/
static inline void sgl_button_set_alpha(sgl_obj_t *obj, uint8_t alpha)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->alpha = alpha;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button border width
* @param obj: object pointer
* @param width: border width
* @return none
*/
static inline void sgl_button_set_border_width(sgl_obj_t *obj, uint8_t width)
{
sgl_obj_set_border_width(obj, width);
sgl_obj_set_dirty(obj);
}
/**
* @brief set button border color
* @param obj: object pointer
* @param color: border color
* @return none
*/
static inline void sgl_button_set_border_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->border_color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button pixmap
* @param obj: object pointer
* @param pixmap: pixmap pointer
* @return none
*/
static inline void sgl_button_set_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->pixmap = pixmap;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button radius
* @param obj: object pointer
* @param radius: radius
* @return none
*/
static inline void sgl_button_set_radius(sgl_obj_t *obj, uint8_t radius)
{
sgl_obj_set_radius(obj, radius);
sgl_obj_set_dirty(obj);
}
/**
* @brief set button text
* @param obj: object pointer
* @param text: text
* @return none
*/
static inline void sgl_button_set_text(sgl_obj_t *obj, const char *text)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->text = text;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button text color
* @param obj: object pointer
* @param color: text color
* @return none
*/
static inline void sgl_button_set_text_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->text_color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button text align
* @param obj: object pointer
* @param align: align type
* @return none
*/
static inline void sgl_button_set_text_align(sgl_obj_t *obj, uint8_t align)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->align = align;
sgl_obj_set_dirty(obj);
}
/**
* @brief set button text font
* @param obj: object pointer
* @param font: font pointer
* @return none
*/
static inline void sgl_button_set_font(sgl_obj_t *obj, const sgl_font_t *font)
{
sgl_button_t *button = sgl_container_of(obj, sgl_button_t, obj);
button->font = font;
sgl_obj_set_dirty(obj);
}
#endif // !__SGL_BUTTON_H__