freertos_f407/User/system/sgl/widgets/keyboard/sgl_keyboard.h

276 lines
7.5 KiB
C

/* source/widgets/sgl_keyboard.h
*
* MIT License
*
* Copyright(c) 2023-present All contributors of SGL
* Document reference link: https://sgl-docs.readthedocs.io
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __SGL_KEYBOARD_H__
#define __SGL_KEYBOARD_H__
#include <sgl_core.h>
#include <sgl_draw.h>
#include <sgl_math.h>
#include <sgl_log.h>
#include <sgl_mm.h>
#include <sgl_cfgfix.h>
#include <string.h>
/**
* @brief sgl keyboard struct
* @obj: sgl general object
* @body_desc: pointer to sgl_draw_rect_t descriptor
*/
typedef struct sgl_keyboard {
sgl_obj_t obj;
sgl_draw_rect_t body_desc;
sgl_draw_rect_t btn_desc;
const sgl_font_t *font;
char *edit;
sgl_color_t text_color;
uint8_t opcode;
uint8_t key_margin;
int8_t key_index;
uint8_t key_mode;
uint32_t edit_max_len;
} sgl_keyboard_t;
/**
* @brief create keyboard object
* @param parent parent of object
* @return keyboard object
*/
sgl_obj_t* sgl_keyboard_create(sgl_obj_t* parent);
/**
* @brief set keyboard color
* @param obj keyboard object
* @param color color
* @return none
*/
static inline void sgl_keyboard_set_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->body_desc.color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard alpha
* @param obj keyboard object
* @param alpha alpha [0 ~ 255]
* @return none
*/
static inline void sgl_keyboard_set_alpha(sgl_obj_t *obj, uint8_t alpha)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->body_desc.alpha = alpha;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard radius
* @param obj keyboard object
* @param radius radius [0 ~ 255]
* @return none
*/
static inline void sgl_keyboard_set_radius(sgl_obj_t *obj, uint8_t radius)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
sgl_obj_set_radius(obj, radius);
keyboard->body_desc.radius = obj->radius;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard pixmap
* @param obj keyboard object
* @param pixmap pixmap
* @return none
*/
static inline void sgl_keyboard_set_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->body_desc.pixmap = pixmap;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard border color
* @param obj keyboard object
* @param color border color
* @return none
*
*/
static inline void sgl_keyboard_set_border_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->body_desc.border_color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard border width
* @param obj keyboard object
* @param width border width [0 ~ 255]
* @return none
*/
static inline void sgl_keyboard_set_border_width(sgl_obj_t *obj, uint8_t width)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.border = width;
sgl_obj_set_border_width(obj, width);
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard text color
* @param obj keyboard object
* @param color text color
* @return none
*/
static inline void sgl_keyboard_set_text_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->text_color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard text font
* @param obj keyboard object
* @param font text font
* @return none
*/
static inline void sgl_keyboard_set_text_font(sgl_obj_t *obj, const sgl_font_t *font)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->font = font;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard button radius
* @param obj keyboard object
* @param radius button radius [0 ~ 255]
* @return none
*/
static inline void sgl_keyboard_set_btn_radius(sgl_obj_t *obj, uint8_t radius)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.radius = radius;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard button alpha
* @param obj keyboard object
* @param alpha button alpha [0 ~ 255]
* @return none
*/
static inline void sgl_keyboard_set_btn_alpha(sgl_obj_t *obj, uint8_t alpha)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.alpha = alpha;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard button color
* @param obj keyboard object
* @param color button color
* @return none
*/
static inline void sgl_keyboard_set_btn_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard button pixmap
* @param obj keyboard object
* @param pixmap button pixmap
* @return none
*/
static inline void sgl_keyboard_set_btn_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.pixmap = pixmap;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard button border color
* @param obj keyboard object
* @param color button border color
* @return none
*/
static inline void sgl_keyboard_set_btn_border_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.border_color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set keyboard button border width
* @param obj keyboard object
* @param width button border width [0 ~ 255]
* @return none
*/
static inline void sgl_keyboard_set_btn_border_width(sgl_obj_t *obj, uint8_t width)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->btn_desc.border = width;
sgl_obj_set_dirty(obj);
}
/**
* @brief get keyboard opcode
* @param obj keyboard object
* @return opcode [0 ~ 255]
*/
static inline uint8_t sgl_keyboard_get_opcode(sgl_obj_t *obj)
{
return ((sgl_keyboard_t*)obj)->opcode;
}
/**
* @brief set keyboard text buffer
* @param obj keyboard object
* @param buffer edit buffer
* @param buf_max_len edit buffer max length
*/
static inline void sgl_keyboard_set_textarea(sgl_obj_t *obj, char *buffer, int buf_max_len)
{
sgl_keyboard_t *keyboard = sgl_container_of(obj, sgl_keyboard_t, obj);
keyboard->edit = buffer;
keyboard->edit_max_len = buf_max_len;
}
#endif // !__SGL_KEYBOARD_H__