freertos_f407/User/system/lib/lcd/gui/Widget/DIALOG.c

176 lines
5.2 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File :
Purpose : Dialog box include
----------------------------------------------------------------------
Open items:
None
--------------------END-OF-HEADER-------------------------------------
*/
#include <stddef.h> /* needed for definition of NULL */
#include "DIALOG.h"
#include "WIDGET.h"
#include "WM_Intern.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Private config defaults
*
**********************************************************************
*/
/* Define colors */
#ifndef DIALOG_BKCOLOR0_DEFAULT
#define DIALOG_BKCOLOR0_DEFAULT 0xc0c0c0
#endif
/*********************************************************************
*
* static data;
*
**********************************************************************
*/
static LCD_COLOR _BkColor = DIALOG_BKCOLOR0_DEFAULT;
/*********************************************************************
*
* Public code: API functions
*
**********************************************************************
*/
/*********************************************************************
*
* DIALOG_GetBkColor
*/
LCD_COLOR DIALOG_GetBkColor(void) {
return _BkColor;
}
/*********************************************************************
*
* DIALOG_SetBkColor
*/
LCD_COLOR DIALOG_SetBkColor(LCD_COLOR BkColor) {
LCD_COLOR r;
r = _BkColor;
_BkColor = BkColor;
return r;
}
/*********************************************************************
*
* GUI_SetDialogStatusPtr
*/
void GUI_SetDialogStatusPtr(WM_HWIN hDialog, WM_DIALOG_STATUS* pDialogStatus) {
WM_MESSAGE Msg = {0};
Msg.MsgId = WM_HANDLE_DIALOG_STATUS;
Msg.Data.p = pDialogStatus;
WM_SendMessage(hDialog, &Msg);
}
/*********************************************************************
*
* GUI_GetDialogStatusPtr
*/
WM_DIALOG_STATUS* GUI_GetDialogStatusPtr(WM_HWIN hDialog) {
WM_MESSAGE Msg = {0};
Msg.MsgId = WM_HANDLE_DIALOG_STATUS;
WM_SendMessage(hDialog, &Msg);
return (WM_DIALOG_STATUS*)Msg.Data.p;
}
/*********************************************************************
*
* GUI_CreateDialogbox
*/
WM_HWIN GUI_CreateDialogBox(const GUI_WIDGET_CREATE_INFO* paWidget, int NumWidgets, WM_CALLBACK* cb, WM_HWIN hParent,
int x0, int y0)
{
WM_HWIN hDialog = paWidget->pfCreateIndirect(paWidget, hParent, x0, y0, cb); /* Create parent window */
WM_HWIN hDialogClient = WM_GetClientWindow(hDialog);
WIDGET_OrState(hDialog, paWidget->Flags);
WM_ShowWindow(hDialog);
WM_ShowWindow(hDialogClient);
while (--NumWidgets > 0) {
WM_HWIN hChild;
paWidget++;
hChild = paWidget->pfCreateIndirect(paWidget, hDialogClient, 0, 0, 0); /* Create child window */
WM_ShowWindow(hChild);
}
WM_SetFocusOnNextChild(hDialog); /* Set the focus to the first child */
WM_SendMessageNoPara(hDialogClient, WM_INIT_DIALOG);
return hDialog;
}
/*********************************************************************
*
* GUI_EndDialog
*/
void GUI_EndDialog(WM_HWIN hDialog, int r) {
WM_DIALOG_STATUS* pStatus;
pStatus = GUI_GetDialogStatusPtr(hDialog);
if (pStatus) {
pStatus->ReturnValue = r;
pStatus->Done = 1;
}
WM_DeleteWindow(hDialog);
}
/*********************************************************************
*
* GUI_ExecCreatedDialog
*/
int GUI_ExecCreatedDialog (WM_HWIN hDialog) {
WM_DIALOG_STATUS DialogStatus = {0};
/* Let window know how to send feedback (close info & return value) */
GUI_SetDialogStatusPtr(hDialog, &DialogStatus);
while (!DialogStatus.Done) {
if (!GUI_Exec()) {
GUI_X_WAIT_EVENT(); /* Wait for event (keyboard, mouse or whatever) */
}
}
return DialogStatus.ReturnValue;
}
/*********************************************************************
*
* GUI_ExecDialogbox
*
* Purpose:
* Create and execute a dialog
* The name is somewhat confusing, it should really be something like
* GUI_CreateExecDialog. However, we keep it like that for compatibility
*
*/
int GUI_ExecDialogBox(const GUI_WIDGET_CREATE_INFO* paWidget,
int NumWidgets, WM_CALLBACK* cb, WM_HWIN hParent, int x0, int y0)
{
WM_HWIN hDialog;
hDialog = GUI_CreateDialogBox(paWidget, NumWidgets, cb, hParent, x0, y0);
return GUI_ExecCreatedDialog(hDialog);
}
#else
void Dialog_c(void); /* Avoid problems with empty object modules */
void Dialog_c(void){}
#endif /* GUI_WINSUPPORT */