freertos_f407/User/system/sgl/widgets/progress/sgl_progress.h

235 lines
6.4 KiB
C

/* source/widgets/sgl_progress.h
*
* MIT License
*
* Copyright(c) 2023-present All contributors of SGL
* Document reference link: https://sgl-docs.readthedocs.io
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __SGL_PROGRESS_H__
#define __SGL_PROGRESS_H__
#include <sgl_core.h>
#include <sgl_draw.h>
#include <sgl_math.h>
#include <sgl_log.h>
#include <sgl_mm.h>
#include <sgl_cfgfix.h>
#include <string.h>
/**
* @brief sgl progress struct
* @obj: sgl general object
* @value: progress value
* @desc: progress description
*/
typedef struct sgl_progress {
sgl_obj_t obj;
sgl_draw_rect_t body;
sgl_color_t color;
uint8_t value;
uint8_t alpha;
uint8_t interval;
uint8_t shift;
uint8_t knob_radius;
uint8_t knob_width;
}sgl_progress_t;
/**
* @brief create a progress object
* @param parent parent object of the progress
* @return progress object
*/
sgl_obj_t* sgl_progress_create(sgl_obj_t* parent);
/**
* @brief set progress track color
* @param obj progress object
* @param color track color
* @return none
*/
static inline void sgl_progress_set_track_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->body.color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress track alpha
* @param obj progress object
* @param alpha track alpha
* @return none
*/
static inline void sgl_progress_set_track_alpha(sgl_obj_t *obj, uint8_t alpha)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->body.alpha = alpha;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress fill color
* @param obj progress object
* @param color fill color
* @return none
*/
static inline void sgl_progress_set_fill_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress fill alpha
* @param obj progress object
* @param alpha fill alpha
* @return none
*/
static inline void sgl_progress_set_fill_alpha(sgl_obj_t *obj, uint8_t alpha)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->alpha = alpha;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress radius
* @param obj progress object
* @param radius progress radius
* @return none
*/
static inline void sgl_progress_set_radius(sgl_obj_t *obj, uint8_t radius)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
sgl_obj_set_radius(obj, radius);
progress->body.radius = obj->radius;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress border width
* @param obj progress object
* @param width progress border width
* @return none
*/
static inline void sgl_progress_set_border_width(sgl_obj_t *obj, uint8_t width)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->body.border = width;
sgl_obj_set_border_width(obj, width);
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress border color
* @param obj progress object
* @param color progress border color
* @return none
*/
static inline void sgl_progress_set_border_color(sgl_obj_t *obj, sgl_color_t color)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->body.border_color = color;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress pixmap
* @param obj progress object
* @param pixmap progress pixmap
* @return none
*/
static inline void sgl_progress_set_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->body.pixmap = pixmap;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress fill gap size
* @param obj progress object
* @param gap progress fill gap size
* @return none
*/
static inline void sgl_progress_set_fill_gap(sgl_obj_t *obj, uint8_t gap)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->interval = gap;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress fill radius
* @param obj progress object
* @param radius progress fill radius
* @return none
*/
static inline void sgl_progress_set_fill_radius(sgl_obj_t *obj, uint8_t radius)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->knob_radius = radius;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress fill width
* @param obj progress object
* @param width progress fill width
* @return none
*/
static inline void sgl_progress_set_fill_width(sgl_obj_t *obj, uint8_t width)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->knob_width = width;
sgl_obj_set_dirty(obj);
}
/**
* @brief set progress value
* @param obj progress object
* @param value progress value
* @return none
*/
static inline void sgl_progress_set_value(sgl_obj_t *obj, uint8_t value)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
progress->value = sgl_min(value, 100);
progress->shift ++;
sgl_obj_set_dirty(obj);
}
/**
* @brief get progress value
* @param obj progress object
* @return progress value
*/
static inline uint8_t sgl_progress_get_value(sgl_obj_t *obj)
{
sgl_progress_t *progress = sgl_container_of(obj, sgl_progress_t, obj);
return progress->value;
}
#endif // !__SGL_PROGRESS_H__