freertos_f407/User/system/sgl/widgets/scroll/sgl_scroll.h

150 lines
4.4 KiB
C

/* source/widgets/sgl_scroll.h
*
* MIT License
*
* Copyright(c) 2023-present All contributors of SGL
* Document reference link: https://sgl-docs.readthedocs.io
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#ifndef __SGL_SCROLL_H__
#define __SGL_SCROLL_H__
#include <sgl_core.h>
#include <sgl_draw.h>
#include <sgl_math.h>
#include <sgl_log.h>
#include <sgl_mm.h>
#include <sgl_cfgfix.h>
#include <string.h>
typedef struct sgl_scroll {
sgl_obj_t obj;
sgl_obj_t *bind;
sgl_draw_rect_t desc;
uint8_t width;
uint8_t value;
uint8_t direct;
uint8_t hidden;
} sgl_scroll_t;
/**
* @brief create scroll object
* @param parent pointer to parent object
* @return pointer to scroll object
*/
sgl_obj_t* sgl_scroll_create(sgl_obj_t* parent);
static inline void sgl_scroll_bind_obj(sgl_obj_t *obj, sgl_obj_t *bind)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->bind = bind;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_color(sgl_obj_t *obj, sgl_color_t color)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->desc.color = color;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_alpha(sgl_obj_t *obj, uint8_t alpha)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->desc.alpha = alpha;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_radius(sgl_obj_t *obj, uint16_t radius)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->desc.radius = radius;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_border_color(sgl_obj_t *obj, sgl_color_t color)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->desc.border_color = color;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_border_width(sgl_obj_t *obj, uint8_t width)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->desc.border = width;
sgl_obj_set_border_width(obj, width);
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_width(sgl_obj_t *obj, uint8_t width)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->width = width;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_direct(sgl_obj_t *obj, uint8_t direct)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->direct = direct;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_hidden(sgl_obj_t *obj, uint8_t hidden)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->hidden = hidden;
sgl_obj_set_dirty(obj);
}
static inline void sgl_scroll_set_value(sgl_obj_t *obj, uint8_t value)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
scroll->value = value;
sgl_obj_set_dirty(obj);
}
static inline uint8_t sgl_scroll_get_value(sgl_obj_t *obj)
{
SGL_ASSERT(obj != NULL);
sgl_scroll_t *scroll = sgl_container_of(obj, sgl_scroll_t, obj);
return scroll->value;
}
#endif // !__SGL_SCROLL_H__