206 lines
5.6 KiB
C
206 lines
5.6 KiB
C
/* source/widgets/sgl_switch.h
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*
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* MIT License
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*
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* Copyright(c) 2023-present All contributors of SGL
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* Document reference link: https://sgl-docs.readthedocs.io
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef __SGL_SWITCH_H__
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#define __SGL_SWITCH_H__
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#include <sgl_core.h>
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#include <sgl_draw.h>
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#include <sgl_math.h>
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#include <sgl_log.h>
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#include <sgl_mm.h>
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#include <sgl_cfgfix.h>
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#include <string.h>
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/**
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* @brief sgl switch struct
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* @obj: sgl general object
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* @bg_desc: pointer to sgl_draw_rect_t descriptor
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* @knob_desc: pointer to sgl_draw_circle_t descriptor
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* @statue: switch status, false: off, true: on
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*/
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typedef struct sgl_switch {
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sgl_obj_t obj;
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const sgl_pixmap_t *pixmap;
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sgl_color_t border_color;
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sgl_color_t color;
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sgl_color_t bg_color;
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sgl_color_t knob_color;
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bool status;
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uint8_t alpha;
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uint8_t knob_radius;
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uint8_t knob_margin;
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} sgl_switch_t;
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/**
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* @brief create a switch object
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* @param parent parent of the switch
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* @return switch object
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*/
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sgl_obj_t* sgl_switch_create(sgl_obj_t* parent);
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/**
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* @brief set switch color
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* @param obj switch object
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* @param color switch color
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* @return none
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*/
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static inline void sgl_switch_set_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set switch background color
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* @param obj switch object
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* @param color switch background color
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* @return none
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*/
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static inline void sgl_switch_set_bg_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->bg_color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief Set the knob color of the switch object
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* @param obj Pointer to the switch object
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* @param color The color of the knob
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* @return none
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*/
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static inline void sgl_switch_set_knob_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->knob_color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set switch alpha
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* @param obj switch object
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* @param alpha switch alpha
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* @return none
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*/
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static inline void sgl_switch_set_alpha(sgl_obj_t *obj, uint8_t alpha)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->alpha = alpha;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set switch radius
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* @param obj switch object
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* @param radius switch radius
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* @return none
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*/
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static inline void sgl_switch_set_radius(sgl_obj_t *obj, uint16_t radius)
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{
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sgl_obj_set_radius(obj, radius);
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set switch border color
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* @param obj switch object
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* @param color switch border color
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* @return none
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*/
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static inline void sgl_switch_set_border_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->border_color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set switch border width
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* @param obj switch object
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* @param width switch border width
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* @return none
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*/
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static inline void sgl_switch_set_border_width(sgl_obj_t *obj, int16_t width)
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{
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sgl_obj_set_border_width(obj, width);
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set status of switch
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* @param obj switch object
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* @param status switch status
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* @return none
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*/
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static inline void sgl_switch_set_status(sgl_obj_t *obj, bool status)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->status = status;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief get status of switch
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* @param obj switch object
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* @return switch status
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*/
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static inline bool sgl_switch_get_status(sgl_obj_t *obj)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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return switch_obj->status;
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}
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/**
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* @brief set knob radius of switch
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* @param obj switch object
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* @param radius knob radius
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* @return none
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*/
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static inline void sgl_switch_set_knob_radius(sgl_obj_t *obj, uint8_t radius)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->knob_radius = radius;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set knob margin of switch
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* @param obj switch object
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* @param margin knob margin
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* @return none
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*/
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static inline void sgl_switch_set_knob_margin(sgl_obj_t *obj, uint8_t margin)
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{
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sgl_switch_t *switch_obj = sgl_container_of(obj, sgl_switch_t, obj);
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switch_obj->knob_margin = margin;
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sgl_obj_set_dirty(obj);
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}
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#endif // !__SGL_SWITCH_H__
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