215 lines
5.8 KiB
C
215 lines
5.8 KiB
C
/* source/widgets/sgl_win.h
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*
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* MIT License
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*
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* Copyright(c) 2023-present All contributors of SGL
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* Document reference link: docs directory
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#ifndef __SGL_WIN_H__
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#define __SGL_WIN_H__
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#include <sgl_core.h>
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#include <sgl_draw.h>
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#include <sgl_math.h>
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#include <sgl_log.h>
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#include <sgl_mm.h>
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#include <sgl_cfgfix.h>
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#include <string.h>
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/**
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* @brief sgl window struct
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* @obj: sgl general object
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*/
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typedef struct sgl_win {
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sgl_obj_t obj;
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const char *title_text;
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const sgl_font_t *title_font;
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sgl_color_t title_bg_color;
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sgl_color_t title_text_color;
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sgl_draw_rect_t bg;
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uint8_t title_h;
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uint8_t title_align;
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sgl_color_t close_color;
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} sgl_win_t;
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/**
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* @brief create a window object
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* @param parent parent of the window
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* @return window object
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*/
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sgl_obj_t* sgl_win_create(sgl_obj_t* parent);
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static inline void sgl_win_set_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->bg.color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window radius
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* @param obj window object
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* @param radius radius
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*/
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static inline void sgl_win_set_radius(sgl_obj_t *obj, uint8_t radius)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->bg.radius = radius;
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sgl_obj_set_radius(obj, radius);
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window alpha
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* @param obj window object
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* @param alpha alpha
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*/
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static inline void sgl_win_set_alpha(sgl_obj_t *obj, uint8_t alpha)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->bg.alpha = alpha;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window border width
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* @param obj window object
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* @param width border width
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*/
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static inline void sgl_win_set_border_width(sgl_obj_t *obj, uint8_t width)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->bg.border = width;
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sgl_obj_set_border_width(obj, width);
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window border color
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* @param obj window object
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* @param color border color
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*/
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static inline void sgl_win_set_border_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->bg.border_color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window pixmap
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* @param obj window object
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* @param pixmap pixmap
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*/
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static inline void sgl_win_set_pixmap(sgl_obj_t *obj, const sgl_pixmap_t *pixmap)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->bg.pixmap = pixmap;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window title text
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* @param obj window object
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* @param text title text
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*/
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static inline void sgl_win_set_title_text(sgl_obj_t *obj, const char *text)
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{
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sgl_area_t area = obj->area;
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->title_text = text;
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area.y2 = area.y1 + win->title_h;
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sgl_obj_update_area(&area);
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}
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/**
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* @brief set window title text color
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* @param obj window object
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* @param color text color
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*/
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static inline void sgl_win_set_title_text_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->title_text_color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window title font
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* @param obj window object
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* @param font title font
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*/
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static inline void sgl_win_set_title_font(sgl_obj_t *obj, const sgl_font_t *font)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->title_font = font;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window title height
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* @param obj window object
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* @param height title height
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*/
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static inline void sgl_win_set_title_height(sgl_obj_t *obj, uint16_t height)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->title_h = height;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window title text align
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* @param obj window object
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* @param align text align
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*/
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static inline void sgl_win_set_title_text_align(sgl_obj_t *obj, uint8_t align)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->title_align = align;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window title background color
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* @param obj window object
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* @param color title background color
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*/
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static inline void sgl_win_set_title_bg_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->title_bg_color = color;
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sgl_obj_set_dirty(obj);
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}
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/**
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* @brief set window close button color
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* @param obj window object
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* @param color close button color
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*/
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static inline void sgl_win_set_close_btn_color(sgl_obj_t *obj, sgl_color_t color)
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{
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sgl_win_t *win = sgl_container_of(obj, sgl_win_t, obj);
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win->close_color = color;
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sgl_obj_set_dirty(obj);
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}
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#endif // !__SGL_LED_H__
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