/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : WM_Screen2hWin.c Purpose : Windows manager, add. module ---------------------------------------------------------------------- */ #include "WM_Intern.h" #if GUI_WINSUPPORT /* If 0, WM will not generate any code */ /********************************************************************* * * Static code * ********************************************************************** */ /********************************************************************* * * _Screen2hWin This routine is recursive. It checks if the given coordinates are in the window or a decendant. Returns: 0: If coordinates are neither in the given window nor a decendent !=0 Handle of the topmost visible decendent in which the given coordinate falls. */ static WM_HWIN _Screen2hWin(WM_HWIN hWin, WM_HWIN hStop, int x, int y) { WM_Obj* pWin = WM_HANDLE2PTR(hWin); WM_HWIN hChild; WM_HWIN hHit; /* First check if the coordinates are in the given window. If not, return 0 */ if (WM__IsInWindow(pWin, x, y) == 0) { return 0; } /* If the coordinates are in a child, search deeper ... */ for (hChild = pWin->hFirstChild; hChild && (hChild != hStop); ) { WM_Obj* pChild = WM_HANDLE2PTR(hChild); if ((hHit = _Screen2hWin(hChild, hStop, x, y)) != 0) { hWin = hHit; /* Found a window */ } hChild = pChild->hNext; } return hWin; /* No Child affected ... The parent is the right one */ } /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * WM__IsInWindow */ int WM__IsInWindow(WM_Obj * pWin, int x, int y) { if ( (pWin->Status & WM_SF_ISVIS) && (x >= pWin->Rect.x0) && (x <= pWin->Rect.x1) && (y >= pWin->Rect.y0) && (y <= pWin->Rect.y1)) { return 1; } return 0; } /********************************************************************* * * WM_Screen2hWin */ WM_HWIN WM_Screen2hWin(int x, int y) { WM_HWIN r; WM_LOCK(); r = _Screen2hWin(WM__FirstWin, 0, x, y); WM_UNLOCK(); return r; } /********************************************************************* * * WM_Screen2hWinEx */ WM_HWIN WM_Screen2hWinEx(WM_HWIN hStop, int x, int y) { WM_HWIN r; WM_LOCK(); r = _Screen2hWin(WM__FirstWin, hStop, x, y); WM_UNLOCK(); return r; } #else /* Avoid empty object files */ void WM_Screen2Win(void) {} #endif /* GUI_WINSUPPORT */ /*************************** End of file ****************************/