/* ********************************************************************************************************* * uC/GUI * Universal graphic software for embedded applications * * (c) Copyright 2002, Micrium Inc., Weston, FL * (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH * * µC/GUI is protected by international copyright laws. Knowledge of the * source code may not be used to write a similar product. This file may * only be used in accordance with a license and should not be redistributed * in any way. We appreciate your understanding and fairness. * ---------------------------------------------------------------------- File : WM_Validate.C Purpose : Windows manager, add. module ---------------------------------------------------------------------- */ #include /* needed for definition of NULL */ #include "WM_Intern.h" #if GUI_WINSUPPORT /* If 0, WM will not generate any code */ /********************************************************************* * * Macros for internal use * ********************************************************************** */ #define Min(v0,v1) ((v0>v1) ? v1 : v0) #define Max(v0,v1) ((v0>v1) ? v0 : v1) /********************************************************************* * * Public code * ********************************************************************** */ /********************************************************************* * * WM__SubRect The result is the smallest rectangle which includes the entire remaining area. *pDest = *pr0- *pr1; */ static void _SubRect(GUI_RECT* pDest, const GUI_RECT* pr0, const GUI_RECT* pr1) { if ((pDest == NULL) || (pr0 == NULL)) return; *pDest = *pr0; if (pr1 == NULL) return; /* Check left/right sides */ if ( (pr1->y0 <= pr0->y0) &&(pr1->y1 >= pr0->y1)) { pDest->x0 = Max(pr0->x0, pr1->x1); pDest->x1 = Min(pr0->x1, pr1->x0); } /* Check top/bottom sides */ if ( (pr1->x0 <= pr0->x0) &&(pr1->x1 >= pr0->x1)) { pDest->y0 = Max(pr0->y0, pr1->y1); pDest->y1 = Min(pr0->y1, pr1->y0); } } /********************************************************************* * * WM_ValidateRect * Use this function with great care ! It should under most circumstances not be necessary to use it, as validation is done automatically as soon as a window has been redrawn. If you validate a section of a window, this part will not be included in the paint-command and could therefor not be updated. */ void WM_ValidateRect(WM_HWIN hWin, const GUI_RECT*pRect) { WM_Obj* pWin; if (hWin) { WM_LOCK(); pWin = WM_HANDLE2PTR(hWin); if (pWin->Status & WM_SF_INVALID) { if (pRect) { _SubRect(&pWin->InvalidRect, &pWin->InvalidRect, pRect); if (WM__RectIsNZ(&pWin->InvalidRect)) goto Done; } pWin->Status &= ~WM_SF_INVALID; WM__NumInvalidWindows--; } Done: WM_UNLOCK(); } } #else void WM_Validate(void) {} /* avoid empty object files */ #endif /* GUI_WINSUPPORT */ /*************************** End of file ****************************/