system/lib/lcd/gui/Core/GUI_DispChar.c

85 lines
2.4 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUI_DispChar.c
Purpose : Implementation of optional routines
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI_Protected.h"
/*********************************************************************
*
* Static code
*
**********************************************************************
*/
/*********************************************************************
*
* CL_DispChar
*/
#if (GUI_WINSUPPORT)
static void CL_DispChar(U16 c) {
GUI_RECT r;
WM_ADDORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
r.x1 = (r.x0 = GUI_Context.DispPosX) + GUI_GetCharDistX(c) - 1;
r.y1 = (r.y0 = GUI_Context.DispPosY) + GUI_GetFontSizeY() - 1;
WM_ITERATE_START(&r) {
GL_DispChar(c);
} WM_ITERATE_END();
if (c != '\n') {
GUI_Context.DispPosX = r.x1 + 1;
}
WM_SUBORG(GUI_Context.DispPosX, GUI_Context.DispPosY);
}
#endif
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI_DispChar
*/
void GUI_DispChar(U16 c) {
GUI_LOCK();
#if (GUI_WINSUPPORT)
CL_DispChar(c);
#else
GL_DispChar(c);
#endif
GUI_UNLOCK();
}
/*********************************************************************
*
* GUI_DispCharAt
*/
void GUI_DispCharAt(U16 c, I16P x, I16P y) {
GUI_LOCK();
GUI_Context.DispPosX = x;
GUI_Context.DispPosY = y;
#if (GUI_WINSUPPORT)
CL_DispChar(c);
#else
GL_DispChar(c);
#endif
GUI_UNLOCK();
}
/*************************** End of file ****************************/