system/lib/lcd/gui/Widget/WIDGET_Effect_Simple.c

125 lines
3.8 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : WIDGET_Effect_Simple.c
Purpose : Effect routines
---------------------------END-OF-HEADER------------------------------
*/
#include <stdlib.h>
#include <string.h>
#include "WIDGET.h"
#include "GUIDebug.h"
#include "GUI.h"
#include "GUI_Protected.h"
#include "WM_Intern.h"
#if GUI_WINSUPPORT
/*********************************************************************
*
* Static routines
*
**********************************************************************
*/
/*********************************************************************
*
* _WIDGET_EFFECT_Simple_DrawUpRect
*/
static void _WIDGET_EFFECT_Simple_DrawUpRect(const GUI_RECT* pRect) {
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
LCD_SetColor(GUI_BLACK);
GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* _WIDGET_EFFECT_Simple_DrawUp
*/
static void _WIDGET_EFFECT_Simple_DrawUp(void) {
GUI_RECT r;
WM_GetClientRect(&r);
_WIDGET_EFFECT_Simple_DrawUpRect(&r);
}
/*********************************************************************
*
* _WIDGET_EFFECT_Simple_DrawDownRect
*/
static void _WIDGET_EFFECT_Simple_DrawDownRect(const GUI_RECT* pRect) {
GUI_CONTEXT Context;
GUI_SaveContext(&Context);
LCD_SetColor(GUI_BLACK);
GUI_DrawRect(pRect->x0, pRect->y0, pRect->x1, pRect->y1); /* Draw rectangle around it */
GUI_RestoreContext(&Context);
}
/*********************************************************************
*
* _WIDGET_EFFECT_Simple_DrawDown
*/
static void _WIDGET_EFFECT_Simple_DrawDown(void) {
GUI_RECT r;
WM_GetClientRect(&r);
_WIDGET_EFFECT_Simple_DrawDownRect(&r);
}
/*********************************************************************
*
* _WIDGET_EFFECT_Simple_GetRect
*/
static void _WIDGET_EFFECT_Simple_GetRect(GUI_RECT* pRect) {
WM_GetClientRect(pRect);
GUI__ReduceRect(pRect, pRect, 1);
}
/*********************************************************************
*
* Public routines
*
**********************************************************************
*/
/*********************************************************************
*
* WIDGET_SetDefaultEffect_Simple
*/
void WIDGET_SetDefaultEffect_Simple(void) {
WIDGET_SetDefaultEffect(&WIDGET_Effect_Simple);
}
/*********************************************************************
*
* Effect tables --- Mainly function pointers
*
**********************************************************************
*/
const WIDGET_EFFECT WIDGET_Effect_Simple = {
_WIDGET_EFFECT_Simple_DrawUp,
_WIDGET_EFFECT_Simple_DrawDown,
_WIDGET_EFFECT_Simple_DrawUpRect,
_WIDGET_EFFECT_Simple_DrawDownRect,
_WIDGET_EFFECT_Simple_GetRect,
1
};
#else /* Avoid problems with empty object modules */
void WIDGET_Effect_Simple_C(void) {}
#endif /* GUI_WINSUPPORT */
/*************************** End of file ****************************/