system/lib/lcd/gui/Core/GUI__CalcTextRect.c

76 lines
2.5 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUI__CalcTextRect.c
Purpose : Implementation of gui function
---------------------------END-OF-HEADER------------------------------
*/
#include <stdlib.h>
#include "GUI_Protected.h"
#include "GUI.h"
/*********************************************************************
*
* Public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI__CalcTextRect
*/
void GUI__CalcTextRect(const char GUI_UNI_PTR* pText, const GUI_RECT* pTextRectIn, GUI_RECT* pTextRectOut, int TextAlign) {
if (pText) {
int xPos, yPos, TextWidth, TextHeight;
/* Calculate X-pos of text */
TextWidth = GUI_GetStringDistX(pText);
switch (TextAlign & GUI_TA_HORIZONTAL) {
case GUI_TA_HCENTER:
xPos = pTextRectIn->x0 + ((pTextRectIn->x1 - pTextRectIn->x0 + 1) - TextWidth) / 2;
break;
case GUI_TA_RIGHT:
xPos = pTextRectIn->x1 - TextWidth + 1;
break;
default:
xPos = pTextRectIn->x0;
}
/* Calculate Y-pos of text*/
TextHeight = GUI_GetFontDistY();
switch (TextAlign & GUI_TA_VERTICAL) {
case GUI_TA_VCENTER:
yPos = pTextRectIn->y0 + ((pTextRectIn->y1 - pTextRectIn->y0 + 1) - TextHeight) / 2;
break;
case GUI_TA_BOTTOM:
yPos = pTextRectIn->y1 - TextHeight + 1;
break;
case GUI_TA_BASELINE:
default:
yPos = pTextRectIn->y0;
}
/* Return text rectangle */
pTextRectOut->x0 = xPos;
pTextRectOut->y0 = yPos;
pTextRectOut->x1 = xPos + TextWidth - 1;
pTextRectOut->y1 = yPos + TextHeight - 1;
} else {
*pTextRectOut = *pTextRectIn;
}
}
/*************************** End of file ****************************/