system/lib/lcd/gui/Core/GUI__IntersectRect.c

60 lines
2.1 KiB
C

/*
*********************************************************************************************************
* uC/GUI
* Universal graphic software for embedded applications
*
* (c) Copyright 2002, Micrium Inc., Weston, FL
* (c) Copyright 2002, SEGGER Microcontroller Systeme GmbH
*
* µC/GUI is protected by international copyright laws. Knowledge of the
* source code may not be used to write a similar product. This file may
* only be used in accordance with a license and should not be redistributed
* in any way. We appreciate your understanding and fairness.
*
----------------------------------------------------------------------
File : GUI_IntersectRect.c
Purpose : Implementation of GUI_IntersectRect
---------------------------END-OF-HEADER------------------------------
*/
#include "GUI_Protected.h"
/*********************************************************************
*
* public code
*
**********************************************************************
*/
/*********************************************************************
*
* GUI__IntersectRects
*
* Purpose:
* Calc intersection of rectangles
*
* Add. info:
* Rectangles are passed as pointers. These pointers need to be valid;
* a NULL pointer may not be passed. There is no check for NULL pointers
* implemented in order to avoid avoid performance penalty.
* There is a similar function available, GUI__IntersectRects(),
* which takes 3 parameters and
* has a return value. Note that this one should be preferred because
* it is considerably faster and the call requires one parameter less.
*/
void GUI__IntersectRect(GUI_RECT* pDest, const GUI_RECT* pr0) {
if (pDest->x0 < pr0->x0) {
pDest->x0 = pr0->x0;
}
if (pDest->y0 < pr0->y0) {
pDest->y0 = pr0->y0;
}
if (pDest->x1 > pr0->x1) {
pDest->x1 = pr0->x1;
}
if (pDest->y1 > pr0->y1) {
pDest->y1 = pr0->y1;
}
}
/*************************** End of file ****************************/